Hey guys,
Can anyone help me with deprotecting this map? Its pretty much a generic zombie survival game.
I've tried with Xdep but it ends up giving me compile errors.
Currently, resurrection is broken and I want to fix it.
http://files.wc3edit.net/index.php?acti ... directory=&
[REQUEST] Resident Evil Nightmare 2.5 Deprotection
Moderator: Cheaters
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- Newcomer
- Posts: 3
- Joined: September 9th, 2007, 7:58 am
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- Crusader
- Posts: 4236
- Joined: January 27th, 2007, 4:46 pm
- Location: Greece, Veria
Re: [REQUEST] Resident Evil Nightmare 2.5 Deprotection
Not all maps can be deprotected with X-Dep.
Here try this one
http://download.wc3edit.net/index.php?f ... tected.w3x
I hope its the correct map because your link was a little messed up.
Here try this one
http://download.wc3edit.net/index.php?f ... tected.w3x
I hope its the correct map because your link was a little messed up.
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- Newcomer
- Posts: 3
- Joined: September 9th, 2007, 7:58 am
Re: [REQUEST] Resident Evil Nightmare 2.5 Deprotection
Thanks but that map has the same problem.
It was deprotected with Xdep and while you can open, when go save, you get a whole bunch of compile errors in the script.
It was deprotected with Xdep and while you can open, when go save, you get a whole bunch of compile errors in the script.
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- Legendary Genius
- Posts: 1311
- Joined: August 8th, 2007, 8:10 am
- Title: Legendary Genius²
- Location: St. George Utah
Re: [REQUEST] Resident Evil Nightmare 2.5 Deprotection
Here you go:
Link
There is just somethings you got to do after you save:
1. Download MPQmaster
2. open non-saved map up
3. Extract war3map.j to desktop
4. open saved map (with MPQ)
5. add file war3map.j (overwrite)
6. Have fun >.<
Link
There is just somethings you got to do after you save:
1. Download MPQmaster
2. open non-saved map up
3. Extract war3map.j to desktop
4. open saved map (with MPQ)
5. add file war3map.j (overwrite)
6. Have fun >.<
Computer Specs:
Motherboard: GA-990FXA-UD3
CPU: FX-8350 @ 4.0GHz
PSU: Corsair CX500
RAM: G.Skill Ripjaws X 8GB @ 1866
GPU: Radeon HD 4870 1GB
HDD: OCZ Vertex series 30GB SSD
Case: Antec 900
Monitor: Toshiba 32"
OS: Windows 7 Ultimate
Motherboard: GA-990FXA-UD3
CPU: FX-8350 @ 4.0GHz
PSU: Corsair CX500
RAM: G.Skill Ripjaws X 8GB @ 1866
GPU: Radeon HD 4870 1GB
HDD: OCZ Vertex series 30GB SSD
Case: Antec 900
Monitor: Toshiba 32"
OS: Windows 7 Ultimate
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- Newcomer
- Posts: 3
- Joined: September 9th, 2007, 7:58 am
Re: [REQUEST] Resident Evil Nightmare 2.5 Deprotection
Thank you so much.
Am I able to make any changes to the triggers by doing this though?
Am I able to make any changes to the triggers by doing this though?
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- Legendary Genius
- Posts: 1311
- Joined: August 8th, 2007, 8:10 am
- Title: Legendary Genius²
- Location: St. George Utah
Re: [REQUEST] Resident Evil Nightmare 2.5 Deprotection
Well if you know jass you could just edit the war3map.j file... =/
Computer Specs:
Motherboard: GA-990FXA-UD3
CPU: FX-8350 @ 4.0GHz
PSU: Corsair CX500
RAM: G.Skill Ripjaws X 8GB @ 1866
GPU: Radeon HD 4870 1GB
HDD: OCZ Vertex series 30GB SSD
Case: Antec 900
Monitor: Toshiba 32"
OS: Windows 7 Ultimate
Motherboard: GA-990FXA-UD3
CPU: FX-8350 @ 4.0GHz
PSU: Corsair CX500
RAM: G.Skill Ripjaws X 8GB @ 1866
GPU: Radeon HD 4870 1GB
HDD: OCZ Vertex series 30GB SSD
Case: Antec 900
Monitor: Toshiba 32"
OS: Windows 7 Ultimate