[REQUEST] Resident Evil Nightmare 2.5 Deprotection

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

Moderator: Cheaters

Azare
Newcomer
Posts: 3
Joined: September 9th, 2007, 7:58 am

[REQUEST] Resident Evil Nightmare 2.5 Deprotection

Post by Azare »

Hey guys,

Can anyone help me with deprotecting this map? Its pretty much a generic zombie survival game.

I've tried with Xdep but it ends up giving me compile errors.

Currently, resurrection is broken and I want to fix it.

http://files.wc3edit.net/index.php?acti ... directory=&
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [REQUEST] Resident Evil Nightmare 2.5 Deprotection

Post by GeorgeMots »

Not all maps can be deprotected with X-Dep.

Here try this one
http://download.wc3edit.net/index.php?f ... tected.w3x

I hope its the correct map because your link was a little messed up.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
Azare
Newcomer
Posts: 3
Joined: September 9th, 2007, 7:58 am

Re: [REQUEST] Resident Evil Nightmare 2.5 Deprotection

Post by Azare »

Thanks but that map has the same problem.

It was deprotected with Xdep and while you can open, when go save, you get a whole bunch of compile errors in the script.
User avatar
JJ2197
Legendary Genius
Posts: 1311
Joined: August 8th, 2007, 8:10 am
Title: Legendary Genius²
Location: St. George Utah

Re: [REQUEST] Resident Evil Nightmare 2.5 Deprotection

Post by JJ2197 »

Here you go:
Link

There is just somethings you got to do after you save:
1. Download MPQmaster
2. open non-saved map up
3. Extract war3map.j to desktop
4. open saved map (with MPQ)
5. add file war3map.j (overwrite)
6. Have fun >.<
Computer Specs:
Motherboard: GA-990FXA-UD3
CPU: FX-8350 @ 4.0GHz
PSU: Corsair CX500
RAM: G.Skill Ripjaws X 8GB @ 1866
GPU: Radeon HD 4870 1GB
HDD: OCZ Vertex series 30GB SSD
Case: Antec 900
Monitor: Toshiba 32"
OS: Windows 7 Ultimate
Azare
Newcomer
Posts: 3
Joined: September 9th, 2007, 7:58 am

Re: [REQUEST] Resident Evil Nightmare 2.5 Deprotection

Post by Azare »

Thank you so much.

Am I able to make any changes to the triggers by doing this though?
User avatar
JJ2197
Legendary Genius
Posts: 1311
Joined: August 8th, 2007, 8:10 am
Title: Legendary Genius²
Location: St. George Utah

Re: [REQUEST] Resident Evil Nightmare 2.5 Deprotection

Post by JJ2197 »

Well if you know jass you could just edit the war3map.j file... =/
Computer Specs:
Motherboard: GA-990FXA-UD3
CPU: FX-8350 @ 4.0GHz
PSU: Corsair CX500
RAM: G.Skill Ripjaws X 8GB @ 1866
GPU: Radeon HD 4870 1GB
HDD: OCZ Vertex series 30GB SSD
Case: Antec 900
Monitor: Toshiba 32"
OS: Windows 7 Ultimate