Map: Lords of Middle Earth 2.9
Map Link: The attachment below.
Custom Activator: If it is possible, I'd like it to be -Oblivion<space><space>
Cheats: JJ CP
Description: Your realms suffered from the wars opposing Harondor, Gondor and Umbar; but this time of conflict is about to end with the fall of Harondor.
A new age is about to begin! ; Liege Man, Gallant, Doughty, Tyrant, Bandit, Trader, Young, Old or whatever you are, you are the Lords of Middle Earth !
You will have to thrive, find new allies and protect your lands in these new but uncertain times. New conflicts will rise, kingdoms will fall, corruption will grow, Lords will die...
Thank you all in advance.
[JJCP] Lords of Middle Earth 2.9
Moderator: Cheaters
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[JJCP] Lords of Middle Earth 2.9
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Re: [JJCP] Lords of Middle Earth 2.9
There you go! Tested and it works.
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(Signature by Risugami)
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Re: [JJCP] Lords of Middle Earth 2.9
Thank you, but I spotted a bug. Not sure if this is an intentional anti-cheat.
When you immediately start the game, all factions (Red, Green, Light Blue, and Gray) are un-allied with blue. Not sure about other colors. The barracks seem to have a lot of jumbled demi-heroes instead of normal units I.E. swordsmen and such.
Edit: I did a quick test and nobody is allied. All factions and all players are un-allied with one another. This might be a bug due to the JJCP because I checked with the un-hacked version I posted and everyone's allied with no vision.
When you immediately start the game, all factions (Red, Green, Light Blue, and Gray) are un-allied with blue. Not sure about other colors. The barracks seem to have a lot of jumbled demi-heroes instead of normal units I.E. swordsmen and such.
Edit: I did a quick test and nobody is allied. All factions and all players are un-allied with one another. This might be a bug due to the JJCP because I checked with the un-hacked version I posted and everyone's allied with no vision.
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Re: [JJCP] Lords of Middle Earth 2.9
I am not so sure what caused this. And i am also not sure how to solve this sorry.
(Signature by Risugami)
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Re: [JJCP] Lords of Middle Earth 2.9
o that happens to me sometimes too
all you gotta do is move the cheatpack (I'm assuming you put it at the start? after the locals?)
I just find a function that func main calls and move the initialization stuff over there
all you gotta do is move the cheatpack (I'm assuming you put it at the start? after the locals?)
I just find a function that func main calls and move the initialization stuff over there
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Re: [JJCP] Lords of Middle Earth 2.9
try this version... activator is the same one which u wish
Download:
https://rapidshare.com/files/3112234324 ... th_2.9.w3x
Download:
https://rapidshare.com/files/3112234324 ... th_2.9.w3x
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Re: [JJCP] Lords of Middle Earth 2.9
Sorry Keypi, but that still has the same issue. I just did a quick test and same bug as I mentioned in an earlier post.Keypi wrote:try this version... activator is the same one which u wish
Download:
https://rapidshare.com/files/3112234324 ... th_2.9.w3x
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Re: [JJCP] Lords of Middle Earth 2.9
yes of curse, but now I read excatly what hes problem is...Nuuby wrote:Are you guys testing your maps?
@zgucon I will take another look on it and try to modfiy the cheat to dont become this bug,
I will contact u later again If I could do that or not
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Re: [JJCP] Lords of Middle Earth 2.9
Activator: "-Oblivion<space><space>"
Don't have anyone to test with so if it doesnt work post back i guess.
Don't have anyone to test with so if it doesnt work post back i guess.
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If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.