[JJCP] Lords of Middle Earth 2.9

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zgucon
Member
Posts: 54
Joined: July 24th, 2009, 3:50 am

[JJCP] Lords of Middle Earth 2.9

Post by zgucon »

Map: Lords of Middle Earth 2.9

Map Link: The attachment below.

Custom Activator: If it is possible, I'd like it to be -Oblivion<space><space>

Cheats: JJ CP

Description: Your realms suffered from the wars opposing Harondor, Gondor and Umbar; but this time of conflict is about to end with the fall of Harondor.
A new age is about to begin! ; Liege Man, Gallant, Doughty, Tyrant, Bandit, Trader, Young, Old or whatever you are, you are the Lords of Middle Earth !
You will have to thrive, find new allies and protect your lands in these new but uncertain times. New conflicts will rise, kingdoms will fall, corruption will grow, Lords will die...

Thank you all in advance.
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nafre
Junior Member
Posts: 45
Joined: October 25th, 2010, 7:11 am

Re: [JJCP] Lords of Middle Earth 2.9

Post by nafre »

There you go! Tested and it works.
Spoiler:

Code: Select all

-Oblivion<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed) 
Lords of Middle Earth 2.9.w3x
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zgucon
Member
Posts: 54
Joined: July 24th, 2009, 3:50 am

Re: [JJCP] Lords of Middle Earth 2.9

Post by zgucon »

Thank you, but I spotted a bug. Not sure if this is an intentional anti-cheat.
When you immediately start the game, all factions (Red, Green, Light Blue, and Gray) are un-allied with blue. Not sure about other colors. The barracks seem to have a lot of jumbled demi-heroes instead of normal units I.E. swordsmen and such.
Edit: I did a quick test and nobody is allied. All factions and all players are un-allied with one another. This might be a bug due to the JJCP because I checked with the un-hacked version I posted and everyone's allied with no vision.
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nafre
Junior Member
Posts: 45
Joined: October 25th, 2010, 7:11 am

Re: [JJCP] Lords of Middle Earth 2.9

Post by nafre »

I am not so sure what caused this. And i am also not sure how to solve this sorry.
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naturesfury
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Posts: 610
Joined: March 30th, 2009, 9:02 pm

Re: [JJCP] Lords of Middle Earth 2.9

Post by naturesfury »

o that happens to me sometimes too
all you gotta do is move the cheatpack (I'm assuming you put it at the start? after the locals?)
I just find a function that func main calls and move the initialization stuff over there
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Keypi
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Posts: 14
Joined: August 23rd, 2011, 6:57 pm
Title: Legend
Location: Portugal

Re: [JJCP] Lords of Middle Earth 2.9

Post by Keypi »

try this version... activator is the same one which u wish ;)


Download:
https://rapidshare.com/files/3112234324 ... th_2.9.w3x
zgucon
Member
Posts: 54
Joined: July 24th, 2009, 3:50 am

Re: [JJCP] Lords of Middle Earth 2.9

Post by zgucon »

Keypi wrote:try this version... activator is the same one which u wish ;)


Download:
https://rapidshare.com/files/3112234324 ... th_2.9.w3x
Sorry Keypi, but that still has the same issue. I just did a quick test and same bug as I mentioned in an earlier post.
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Nuuby
Forum Staff
Posts: 519
Joined: October 18th, 2010, 8:43 am

Re: [JJCP] Lords of Middle Earth 2.9

Post by Nuuby »

Are you guys testing your maps?
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Keypi
Newcomer
Posts: 14
Joined: August 23rd, 2011, 6:57 pm
Title: Legend
Location: Portugal

Re: [JJCP] Lords of Middle Earth 2.9

Post by Keypi »

Nuuby wrote:Are you guys testing your maps?
yes of curse, but now I read excatly what hes problem is...




@zgucon I will take another look on it and try to modfiy the cheat to dont become this bug,
I will contact u later again If I could do that or not
Kyoshiro
Forum Staff
Posts: 762
Joined: October 27th, 2009, 12:18 pm
Location: Australia, GMT+8

Re: [JJCP] Lords of Middle Earth 2.9

Post by Kyoshiro »

Activator: "-Oblivion<space><space>"
Don't have anyone to test with so if it doesnt work post back i guess.
Spoiler:
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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