GUI stat based spells
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GUI stat based spells
My friend has been working on a map lately, and he's been wondering if there's anyway to do those stat based spells IE int x3 is damage for spell. Do any of you know a way to do that in GUI? also sorry if this has been asked before, search didnt' find anything.
A beginer hacker, didnt' take long thanks to aeros tutorial, and cheatpack.
Can now get models from maps o_o.
Can now get models from maps o_o.
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Re: GUI stat based spells
event: unit casts a spell
conditions: spell = the spell you want
action: set variable integertestaaaa = triggering units agility
action: deal 3x integertestaaaa to target of issued order
or... what?
conditions: spell = the spell you want
action: set variable integertestaaaa = triggering units agility
action: deal 3x integertestaaaa to target of issued order
or... what?
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Re: GUI stat based spells
Hmm since I see this often enuf i'll add it to my guide.
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- Senior Member
- Posts: 115
- Joined: May 7th, 2007, 10:19 pm
- Title: bunshinsaba!
- Location: somewere in Canada -_-'
Re: GUI stat based spells
Thanks for the responses, I'll make sure he sees this.
A beginer hacker, didnt' take long thanks to aeros tutorial, and cheatpack.
Can now get models from maps o_o.
Can now get models from maps o_o.