Unit Jump

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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I-Lynch-Naga
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Unit Jump

Post by I-Lynch-Naga »

Is there any way to have it so i DONT have to make the unit fly to be able to have it jump? or is there a way to make it so it doesnt climb cliffs? thx
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trb92
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Re: Unit Jump

Post by trb92 »

Add and remove the ability Crow Form using triggers and you can edit it's flying height to make it jump, but it won't be able to fly or walk on walls.
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I-Lynch-Naga
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Re: Unit Jump

Post by I-Lynch-Naga »

oh no, i dont have it on crow form, i have it as a gui trigger

Events - Unit - A unit Begins casting an ability

Conditions - (Ability being cast) Equal to Jump

Actions - Animation - Change (casting unit) flying height to 350 at 200
Unit - Make (Casting unit) Invulerable
Wait 1s
Animation - Change (Casting unit) flying height to 0 at 200
wait .5s
Unit - Make (Casting unit) Vulnerable
Sir-Tanks
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Re: Unit Jump

Post by Sir-Tanks »

That could cause problems because people could get stuck in places if you have mountains etc. You should make it just low enough so that they cant get over/onto mountains then you save yourself alot of hassle :D
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I-Lynch-Naga
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Re: Unit Jump

Post by I-Lynch-Naga »

ya but i gotta make the unit fly which they just walk over the mountain anyways >.> i dont want it to fly lol
Bartimaeus²

Re: Unit Jump

Post by Bartimaeus² »

I-Lynch-Naga wrote:ya but i gotta make the unit fly which they just walk over the mountain anyways >.> i dont want it to fly lol
Turn off collision for a period of time.
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weirdone2
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Re: Unit Jump

Post by weirdone2 »

trb92 wrote:Add and remove the ability Crow Form using triggers and you can edit it's flying height to make it jump, but it won't be able to fly or walk on walls.
This is all I have to say also.