Unit Jump
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Re: Unit Jump
Add and remove the ability Crow Form using triggers and you can edit it's flying height to make it jump, but it won't be able to fly or walk on walls.
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Re: Unit Jump
oh no, i dont have it on crow form, i have it as a gui trigger
Events - Unit - A unit Begins casting an ability
Conditions - (Ability being cast) Equal to Jump
Actions - Animation - Change (casting unit) flying height to 350 at 200
Unit - Make (Casting unit) Invulerable
Wait 1s
Animation - Change (Casting unit) flying height to 0 at 200
wait .5s
Unit - Make (Casting unit) Vulnerable
Events - Unit - A unit Begins casting an ability
Conditions - (Ability being cast) Equal to Jump
Actions - Animation - Change (casting unit) flying height to 350 at 200
Unit - Make (Casting unit) Invulerable
Wait 1s
Animation - Change (Casting unit) flying height to 0 at 200
wait .5s
Unit - Make (Casting unit) Vulnerable
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Re: Unit Jump
That could cause problems because people could get stuck in places if you have mountains etc. You should make it just low enough so that they cant get over/onto mountains then you save yourself alot of hassle
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Re: Unit Jump
ya but i gotta make the unit fly which they just walk over the mountain anyways >.> i dont want it to fly lol
Re: Unit Jump
Turn off collision for a period of time.I-Lynch-Naga wrote:ya but i gotta make the unit fly which they just walk over the mountain anyways >.> i dont want it to fly lol
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Re: Unit Jump
This is all I have to say also.trb92 wrote:Add and remove the ability Crow Form using triggers and you can edit it's flying height to make it jump, but it won't be able to fly or walk on walls.