Help with enabling save

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Spider-pig
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Joined: April 5th, 2010, 12:15 pm

Help with enabling save

Post by Spider-pig »

Help me with enabling save. Im sure that i should change something here but what exactly?

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function Trig_Save_Conditions takes nothing returns boolean
return( not(udg_TotalPlayersInStartGame<udg_CheckPL))and( not(udg_SPExp[(1+GetPlayerId(GetTriggerPlayer()))]/ 5-udg_SPExp[(1+GetPlayerId(GetTriggerPlayer()))+20]!=udg_SPExp[(1+GetPlayerId(GetTriggerPlayer()))+30]))
endfunction
function Trig_Load_Conditions takes nothing returns boolean
return( not(udg_LoadingIsTurnedOff))and( not(udg_TotalPlayers<udg_CheckPL))
endfunction
I added war3map.j
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Last edited by Spider-pig on January 20th, 2011, 5:04 pm, edited 1 time in total.
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Nuuby
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Re: Help with enabling save

Post by Nuuby »

You should post the full script instead of just an extract of it. It would be easier for us to see that way /:
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haxorico
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Re: Help with enabling save

Post by haxorico »

Well its a GUI trigger, so some where under

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function main takes nothing returns nothing
something like this code

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call TriggerAddCondition(triggername,function Trig_Save_Actions)
I havent looked at the war3map.j, tough it should look like that, and probably near

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call RegisterPlayerChatEvent(triggername,"-save",true)
Image
Spoiler:
(02:24:09)

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ChatBot: FatherSpace logs into the Chat.
(02:24:28) Lanaya: Gtfo ken.
(02:24:33) ChatBot: FatherSpace logs out of the Chat.
(02:24:40) Lanaya: Thought so. bitch.
(02:24:44) ChatBot: FatherSpace logs into the Chat.
(02:24:48) FatherSpace: Can I come back yet?
(02:24:51) Lanaya: What'd i say earlier.
(02:24:51) Lanaya: No.
(02:24:58) FatherSpace: Let's try this...
(02:25:01) ChatBot: Lanaya has been logged out (Kicked).

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(14:33:51) 2Pac: Do you know what'S so funny?
(14:34:01) Lanaya: No, please show me.
(14:34:07) 2Pac: This.
(14:34:09) ChatBot: Lanaya has been logged out (Kicked).
(14:34:10) 2Pac: 

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(14:35:59) haxorico: No one will belive me if I say "I got this song from 2pac on MSN" lolz ^^
(14:36:02) Lanaya: lolz.
(14:36:16) 2Pac: I AIN'T DEAD FFS.
(14:36:26) 2Pac: I'm a living legend, y'now.
(14:37:17) haxorico: why is 2Pac a legend?
(14:37:28) Lanaya: He's the worse rapper evar.

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(15:42:51) Lanaya: can i suck , . . .

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(13:55:21) ChatBot: 2Pac rolls 1d100 and gets 1.
(13:55:21) ChatBot: haxorico rolls 1d2 and gets 2.
(13:55:27) haxorico: owned?

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GeorgeMots: xplain what happens in SP. Why cant you save?
dast.-:i need play with 2 players

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(21:53:08) (673237): plzplzplz, im sorry about before.
(21:53:26) FatherSpace: I'm sorry you were born.
(21:53:31) ChatBot: (673237) has been logged out (Kicked).

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(10:08:02) Bartimaeus: you do know run I youtube channel for my favorite music, right?
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UndeadxAssassin
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Re: Help with enabling save

Post by UndeadxAssassin »

In those functions alone, the save is checking to see if NOT(udg_TotalPlayersInStartGame<udg_CheckPL) and some other unimportant thing related to exp and returns a boolean based on this. So, thinking about it, in a single player game, the first part would be returned as FALSE because I would assume udg_CheckPL is a number greater than or equal to one. Like say, however many players it needs. Therefore, if you just change it all from

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function Trig_Save_Conditions takes nothing returns boolean
return( not(udg_TotalPlayersInStartGame<udg_CheckPL))and( not(udg_SPExp[(1+GetPlayerId(GetTriggerPlayer()))]/ 5-udg_SPExp[(1+GetPlayerId(GetTriggerPlayer()))+20]!=udg_SPExp[(1+GetPlayerId(GetTriggerPlayer()))+30]))
endfunction
to

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function Trig_Save_Conditions takes nothing returns boolean
return true
endfunction
it should work, assuming that is the ONLY anti-save trigger.

As for load,
return( not(udg_LoadingIsTurnedOff))and( not(udg_TotalPlayers<udg_CheckPL))
If loading is turn off is NOT in effect then it will return true, and the second part is the same as before, soo..same thing. Change to return true and it should be fine.
(20:53:52) Bartimaeus: Thank you, Jen.
(20:53:56) Bartimaeus: Truly, you are wise.
(23:44:12) Bartimaeus: I was in pubic school until middle school...
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Spider-pig
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Joined: April 5th, 2010, 12:15 pm

Re: Help with enabling save

Post by Spider-pig »

UndeadxAssassin wrote:In those functions alone, the save is checking to see if NOT(udg_TotalPlayersInStartGame<udg_CheckPL) and some other unimportant thing related to exp and returns a boolean based on this. So, thinking about it, in a single player game, the first part would be returned as FALSE because I would assume udg_CheckPL is a number greater than or equal to one. Like say, however many players it needs. Therefore, if you just change it all from

Code: Select all

function Trig_Save_Conditions takes nothing returns boolean
return( not(udg_TotalPlayersInStartGame<udg_CheckPL))and( not(udg_SPExp[(1+GetPlayerId(GetTriggerPlayer()))]/ 5-udg_SPExp[(1+GetPlayerId(GetTriggerPlayer()))+20]!=udg_SPExp[(1+GetPlayerId(GetTriggerPlayer()))+30]))
endfunction
to

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function Trig_Save_Conditions takes nothing returns boolean
return true
endfunction
it should work, assuming that is the ONLY anti-save trigger.

As for load,
return( not(udg_LoadingIsTurnedOff))and( not(udg_TotalPlayers<udg_CheckPL))
If loading is turn off is NOT in effect then it will return true, and the second part is the same as before, soo..same thing. Change to return true and it should be fine.
I changed as you sugested and removed call DisableTrigger(Save_Trigger) and it works now!!!!
Thanks to everyone who helped me!!!!! :D :D :) :lol: :lol: :D

-----------------------------------------------------------------------------------------------------------------------------------------------

NO((( That was epic fail((( save works but gives wrong passwords....every time/((
Kyoshiro
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Re: Help with enabling save

Post by Kyoshiro »

try this
if it doesnt work post the full map to make things easier.
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If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
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UndeadxAssassin
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Re: Help with enabling save

Post by UndeadxAssassin »

UndeadxAssassin wrote: it should work, assuming that is the ONLY anti-save trigger.
>.>.
(20:53:52) Bartimaeus: Thank you, Jen.
(20:53:56) Bartimaeus: Truly, you are wise.
(23:44:12) Bartimaeus: I was in pubic school until middle school...
Learn how to extract and read RAW Codes here!

Need help? Click here and ask your question!
Spider-pig
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Joined: April 5th, 2010, 12:15 pm

Re: Help with enabling save

Post by Spider-pig »

Kyoshiro wrote:try this
if it doesnt work post the full map to make things easier.
That was close! You activated mobs spawn....and quests...
Maybe i should request in Map Requests??
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GeorgeMots
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Re: Help with enabling save

Post by GeorgeMots »

Yes make a request about it.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this