Question about Deprotecting + Recovering

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Divad2835
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Joined: December 18th, 2009, 1:23 pm

Question about Deprotecting + Recovering

Post by Divad2835 »

Well the problem is that I have deprotected a map, and I have all the names in the listfile and I got all. The problem is that when I open the deprotected map in the World Editor (or NewGen), I get the map and the triggers but there are missing the units, abilities, items...

But the point is that I have all the objects in text files (txt): all the custom heroes, items and abiities...

Can I import it to use them? Or do I need insert them hanly 1 by 1?
GeorgeMots
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Re: Question about Deprotecting + Recovering

Post by GeorgeMots »

Use silk object console to recover those. Use google translate to understand whats going on there -> http://xgm.ru/page/3036
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
Divad2835
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Posts: 12
Joined: December 18th, 2009, 1:23 pm

Re: Question about Deprotecting + Recovering

Post by Divad2835 »

GeorgeMots wrote:Use silk object console to recover those. Use google translate to understand whats going on there -> http://xgm.ru/page/3036
Well I had the objects I said. I want to edit for example a Hero Spell Cooldown, then I go and edit the SLK file and then save it. When I go to play the game it makes fatal error. And if I open the map in WE, it doesnt show any hero, spell...

I hope that you got me xD
GeorgeMots
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Re: Question about Deprotecting + Recovering

Post by GeorgeMots »

Use silk object console to recover the objects and make them visible in editor.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
Divad2835
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Posts: 12
Joined: December 18th, 2009, 1:23 pm

Re: Question about Deprotecting + Recovering

Post by Divad2835 »

GeorgeMots wrote:Use silk object console to recover the objects and make them visible in editor.
Do you read what I write? xDDD

I have the objects, how I make them now visibles in the editor?
GeorgeMots
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Re: Question about Deprotecting + Recovering

Post by GeorgeMots »

Place them in the map. I suppose that since you made it extract the objects it wont be hard to insert them. Anyhow, place the extracted files into the map.

PS: If you are using v3 of silk object and higher then just run the output map you got.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
GarenaFather
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Joined: August 31st, 2010, 7:08 am

Re: Question about Deprotecting + Recovering

Post by GarenaFather »

I download it, when i run the output map, the war3mapUnit.doo is still missing.
Do i have to change something at Config.ini or something?
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bean2
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Title: yo
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Re: Question about Deprotecting + Recovering

Post by bean2 »

GarenaFather wrote:I download it, when i run the output map, the war3mapUnit.doo is still missing.
Do i have to change something at Config.ini or something?
Add a blank war3mapUnit.doo file
Aer
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Joined: January 1st, 2011, 3:03 pm

Re: Question about Deprotecting + Recovering

Post by Aer »

Well, when I tested this, I missed the part with the units since it crashes halfway when extracting. I don't know what caused it to crash....
GeorgeMots
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Re: Question about Deprotecting + Recovering

Post by GeorgeMots »

Post the map here and ill hand you the units.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
Image
Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this