Optimization removes files used by the world editor, but not by the game itself.Vincent Valentine wrote:Correct me if I'm wrong, but if that were ture, protected maps would be unplayable wouldn't they?
Classic example of this would be the deletion of the GUI files - the files that are used to create the GUI triggers in the World Editor. After these are removed, GUI data cannot be recovered. Only JASS.
Optimizer + Widgetizer.What's the ultimate way to make map sizes the smallest as can be?