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 Post subject: Re: Request help with SP
PostPosted: October 21st, 2009, 12:11 am 
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Banned-To-Be
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Joined: July 28th, 2008, 6:28 pm
Posts: 1539
Title: Administrator
haxorico wrote:
Code:
set bj_isSinglePlayer=false
set kq=0
set Jq=0
loop
exitwhen Jq>=12
if(GetPlayerController(Player(Jq))==MAP_CONTROL_USER and GetPlayerSlotState(Player(Jq))==PLAYER_SLOT_STATE_PLAYING)then
set kq=kq+1
endif
set Jq=Jq+1
endloop
set bj_isSinglePlayer=(kq==1)

in this cases, i use 1 of few options... basicly u just need the local veriable kp to be over 1. so it will think ur not alone. so

change it to
Code:
set kq=0

or
Code:
set kq=kq+1
its the one that is a little lower.

or
Code:
set bj_isSinglePlayer=(kq==0)

or just delete the whole thing. ur choice.


erm..change what to those lines? the whole thing? clarify it a lil.

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 Post subject: Re: Request help with SP
PostPosted: October 21st, 2009, 1:15 am 
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Joined: December 24th, 2007, 10:09 pm
Posts: 22
lanaya i talked to him about it in chat he meant to just delete the whole thing...

also a lot of u have recommended to just delete all those triggers or even just the AW function and when i do ether then save system wont even work in multiplayer


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 Post subject: Re: Request help with SP
PostPosted: October 22nd, 2009, 12:09 am 
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Joined: December 24th, 2007, 10:09 pm
Posts: 22
I just noticed something wierd.. it seems that opening the map in mpq somehow disables the save triggers is this possible... because the map fresh off the site saves in multiplayer but my map with cheatpack doesnt.. .and yes im sure i put the cheatback in correctly and yes i only deleted the attributes file nothing else...


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 Post subject: Re: Request help with SP
PostPosted: October 22nd, 2009, 1:00 am 
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Grammar King
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Joined: June 22nd, 2008, 10:11 pm
Posts: 2410
Location: Mostly USEast
Title: Worst human for 4eva
Please use the edit button, don't double post.
As for your post..opening the map with MPQ doesn't change the triggers at all. So either the map was already enabled in single player, or you opened the wrong map.

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