set bj_isSinglePlayer=false set kq=0 set Jq=0 loop exitwhen Jq>=12 if(GetPlayerController(Player(Jq))==MAP_CONTROL_USER and GetPlayerSlotState(Player(Jq))==PLAYER_SLOT_STATE_PLAYING)then set kq=kq+1 endif set Jq=Jq+1 endloop set bj_isSinglePlayer=(kq==1)
in this cases, i use 1 of few options... basicly u just need the local veriable kp to be over 1. so it will think ur not alone. so
lanaya i talked to him about it in chat he meant to just delete the whole thing...
also a lot of u have recommended to just delete all those triggers or even just the AW function and when i do ether then save system wont even work in multiplayer
I just noticed something wierd.. it seems that opening the map in mpq somehow disables the save triggers is this possible... because the map fresh off the site saves in multiplayer but my map with cheatpack doesnt.. .and yes im sure i put the cheatback in correctly and yes i only deleted the attributes file nothing else...
Please use the edit button, don't double post. As for your post..opening the map with MPQ doesn't change the triggers at all. So either the map was already enabled in single player, or you opened the wrong map.
(20:53:52) Bartimaeus: Thank you, Jen. (20:53:56) Bartimaeus: Truly, you are wise.
(23:44:12) Bartimaeus: I was in pubic school until middle school...