Request help with SP

General talk about editing, cheating, and deprotecting maps.

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Lanaya
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Posts: 1378
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Re: Request help with SP

Post by Lanaya »

haxorico wrote:

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set bj_isSinglePlayer=false
set kq=0
set Jq=0
loop
exitwhen Jq>=12
if(GetPlayerController(Player(Jq))==MAP_CONTROL_USER and GetPlayerSlotState(Player(Jq))==PLAYER_SLOT_STATE_PLAYING)then
set kq=kq+1
endif
set Jq=Jq+1
endloop
set bj_isSinglePlayer=(kq==1)

in this cases, i use 1 of few options... basicly u just need the local veriable kp to be over 1. so it will think ur not alone. so

change it to

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set kq=0

or

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set kq=kq+1
its the one that is a little lower.

or

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set bj_isSinglePlayer=(kq==0)

or just delete the whole thing. ur choice.


erm..change what to those lines? the whole thing? clarify it a lil.
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bjg5106
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Posts: 16
Joined: December 24th, 2007, 10:09 pm

Re: Request help with SP

Post by bjg5106 »

lanaya i talked to him about it in chat he meant to just delete the whole thing...

also a lot of u have recommended to just delete all those triggers or even just the AW function and when i do ether then save system wont even work in multiplayer
bjg5106
Newcomer
Posts: 16
Joined: December 24th, 2007, 10:09 pm

Re: Request help with SP

Post by bjg5106 »

I just noticed something wierd.. it seems that opening the map in mpq somehow disables the save triggers is this possible... because the map fresh off the site saves in multiplayer but my map with cheatpack doesnt.. .and yes im sure i put the cheatback in correctly and yes i only deleted the attributes file nothing else...
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UndeadxAssassin
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Joined: June 22nd, 2008, 10:11 pm
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Re: Request help with SP

Post by UndeadxAssassin »

Please use the edit button, don't double post.
As for your post..opening the map with MPQ doesn't change the triggers at all. So either the map was already enabled in single player, or you opened the wrong map.
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