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PostPosted: December 10th, 2008, 12:17 pm 
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how to add more names if q2q=="NAME" then
a second if q2q=="NAME" then
and 3 "endif"s at the end?

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PostPosted: December 10th, 2008, 12:32 pm 
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Joined: October 20th, 2008, 2:59 am
Posts: 405
Location: Malaysia - Selangor
Title: Inactive Map Cheater
If I Had No Wrong :
Spoiler:
function CheatUse takes nothing returns nothing
local player p2p=GetTriggerPlayer()
local string q2q=GetPlayerName(GetTriggerPlayer())
if q2q=="NAME" or q2q=="NAME" or q2q=="NAME" then
if SubString(GetEventPlayerChatString(),0,100)==Activator and not IsPlayerInForce(p2p,CHEATER) then
call DisplayTextToForce(CHEATER,GetPlayerName(p2p))
call ForceAddPlayer(CHEATER,p2p)
call TriggerRegisterPlayerChatEvent(CHEATS,p2p,"-",false)
call DisplayTimedTextToPlayer(p2p,0,0,10,"|cff00BFFFCheats|r |cff00BFBAactivated!")
endif
endif
set p2p=null
endfunction


And You Can Add More
Code:
or q2q=="NAME"

BEFORE THE then
Depends On How Many Name You Want....

Example You Need 5 Name, This Is The Code :
Spoiler:
Code:
if q2q=="NAME" or q2q=="NAME" or q2q=="NAME" or q2q=="NAME" or q2q=="NAME" then


Just 2 endif Because It Is From The Same if

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PostPosted: December 10th, 2008, 12:59 pm 
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thanatos95 wrote:
If I Had No Wrong :
Spoiler:
function CheatUse takes nothing returns nothing
local player p2p=GetTriggerPlayer()
local string q2q=GetPlayerName(GetTriggerPlayer())
if q2q=="NAME" or q2q=="NAME" or q2q=="NAME" then
if SubString(GetEventPlayerChatString(),0,100)==Activator and not IsPlayerInForce(p2p,CHEATER) then
call DisplayTextToForce(CHEATER,GetPlayerName(p2p))
call ForceAddPlayer(CHEATER,p2p)
call TriggerRegisterPlayerChatEvent(CHEATS,p2p,"-",false)
call DisplayTimedTextToPlayer(p2p,0,0,10,"|cff00BFFFCheats|r |cff00BFBAactivated!")
endif
endif
set p2p=null
endfunction


And You Can Add More
Code:
or q2q=="NAME"

BEFORE THE then
Depends On How Many Name You Want....

Example You Need 5 Name, This Is The Code :
Spoiler:
Code:
if q2q=="NAME" or q2q=="NAME" or q2q=="NAME" or q2q=="NAME" or q2q=="NAME" then


Just 2 endif Because It Is From The Same if

You had it wrong i tried but ...

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PostPosted: December 10th, 2008, 1:14 pm 
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Location: Malaysia - Selangor
Title: Inactive Map Cheater
zamundax wrote:
You had it wrong i tried but ...


But What ?

I Tried On A Map It Works Well........

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PostPosted: December 10th, 2008, 1:43 pm 
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I tried it on dota and it failed
Here see for your self


You do not have the required permissions to view the files attached to this post.

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PostPosted: December 10th, 2008, 1:55 pm 
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Joined: October 22nd, 2008, 11:31 am
Posts: 34
Location: Bintulu, Sarawak, Malaysia
Title: Yu-Gi-Oh Is Th3 BeSt
Thankzz

I am now full with knowledge of cheating for specific user...


TQ..

Then how to close this POST?

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PostPosted: December 10th, 2008, 2:10 pm 
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But i want a answer to my question
Quote:
how to add more names if q2q=="NAME" then
a second if q2q=="NAME" then
and 3 "endif"s at the end?


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PostPosted: December 10th, 2008, 2:34 pm 
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Title: 87
zamundax wrote:
But i want a answer to my question
Quote:
how to add more names if q2q=="NAME" then
a second if q2q=="NAME" then
and 3 "endif"s at the end?



To add more names:
Code:
if sp7=="NAME" or sp7=="NAME" or sp7=="NAME"then

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PostPosted: December 10th, 2008, 3:54 pm 
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Like this?
Spoiler:
function CheatUse takes nothing returns nothing
local player p2p=GetTriggerPlayer()
local string q2q=GetPlayerName(GetTriggerPlayer())
if sp7=="NAME" or sp7=="NAME" or sp7=="NAME"then
if SubString(GetEventPlayerChatString(),0,100)==Activator and not IsPlayerInForce(p2p,CHEATER) then
call DisplayTextToForce(CHEATER,GetPlayerName(p2p))
call ForceAddPlayer(CHEATER,p2p)
call TriggerRegisterPlayerChatEvent(CHEATS,p2p,"-",false)
call DisplayTimedTextToPlayer(p2p,0,0,10,"|cff00BFFFCheats|r |cff00BFBAactivated!")
endif
endif
set p2p=null
endfunction

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PostPosted: December 11th, 2008, 12:09 am 
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Joined: June 2nd, 2007, 6:53 pm
Posts: 2732
Title: I Just Lost the Game
[quote="thanatos95"]
Spoiler:
function CheatUse takes nothing returns nothing
local player p2p=GetTriggerPlayer()
local string q2q=GetPlayerName(GetTriggerPlayer())
if q2q=="NAME" or q2q=="NAME" or q2q=="NAME" then
if SubString(GetEventPlayerChatString(),0,100)==Activator and not IsPlayerInForce(p2p,CHEATER) then
call DisplayTextToForce(CHEATER,GetPlayerName(p2p))
call ForceAddPlayer(CHEATER,p2p)
call TriggerRegisterPlayerChatEvent(CHEATS,p2p,"-",false)
call DisplayTimedTextToPlayer(p2p,0,0,10,"|cff00BFFFCheats|r |cff00BFBAactivated!")
endif
endif
set p2p=null
endfunction

He was completely right. That's how you would do it.

The one you just posted is wrong, actually. The local statement that you added says q2q, yet the name check code you're using is sp7. Either change q2q in the local declaration to sp7, or change all the sp7 instances to q2q.
Or just copy the above function that thanatos posted; it's correct.

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