wc3edit.net

United Warcraft 3 map hacking!
It is currently April 28th, 2024, 4:13 pm

All times are UTC




Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 22 posts ]  Go to page 1, 2, 3  Next
Author Message
PostPosted: April 6th, 2009, 1:26 am 
Offline
Forum Staff
User avatar

Joined: January 28th, 2007, 8:10 pm
Posts: 830
Location: Canada
Title: JASS Programmer
In this post, I'll be attaching any JASS spells / heros I make.

The JASS will be, for the most part, vJASS.
-There will be no system dependencies (Except for my projectile library which Ill only use for maps with multiple spells that use projectiles).
-There is no use of gamecache
-There is no use of H2I
-All spells are 100% multi-unit-instanceable
-All spells are leak-free (As far as I can tell)

Please dont post if:
-You think you've found a more efficient/effective way to code things (The way I code is my method of balancing development time with efficiency. However, you'll find that regardless of that, my code is quite efficient).
-Your post is not relevant to the thread

Feel free to post if:
-You're giving praise/constructive criticism
-You're pointing out something fundamentally wrong with a spell (ex: It crashes horribly after the third cast)
-You have concerns/questions
-You have a question/need clarification about how some code works
-You have a spell idea

The point of this thread:
-To provide JASS/spell resources to mappers
-To provide ideas
-To help mappers learn
-For you to witness my spells in all of their awesomeness

Finally, if you use my code in your map... Obviously I can't impose any credit-giving but if you have any integrity a small credit, however minuscule, would be appreciated (Aerox@USEast).
------------------------------------------------
[RESOURCES]
*To view a spell, open it with world editor and hit test.
ONLY NEWGEN WORLD EDITOR USERS WILL BE ABLE TO EDIT/PRACTICALLY USE THE SPELLS.
------------------------------------------------
[HEROS]

Necromancer (Work in progress! Only 1 spell done so far!)
Spoiler:
Attachment:
Necromancer.w3x

------------------------------------------------
[STANDALONE SPELLS]
------------------------------------------------


You do not have the required permissions to view the files attached to this post.


Top
 Profile  
 
PostPosted: April 6th, 2009, 1:49 am 
Offline
The Flying Cow!
User avatar

Joined: November 2nd, 2007, 10:34 pm
Posts: 2247
Location: Melbourne
I thought you didn't like vJass >.>

_________________
Visit Ozzapoo.net, my blog and the home of AutoCP and Cheatpack Detector!
AutoCP3 now available for free!


Top
 Profile  
 
PostPosted: April 6th, 2009, 2:02 am 
Offline
Forum Staff
User avatar

Joined: January 28th, 2007, 8:10 pm
Posts: 830
Location: Canada
Title: JASS Programmer
The only thing I don't like about vJASS is when people use it with such overkill that it's so different from JASS that seasoned JASS-veterans have to decipher what's happening. I also hate when people go out of their way to use vJASS so that you can't follow the logic of what's happening. It feels like a contest for who can make the least JASS-resembling code possible.

I also hate some extraneous features like textmacros.


Otherwise, the templates and development speed it offers are unarguably useful.


Top
 Profile  
 
PostPosted: April 6th, 2009, 3:07 am 
Offline
Forum Staff
User avatar

Joined: January 1st, 2008, 12:58 am
Posts: 862
Yea, I'm with you on that, I hate idiots who use vJass to an extend where it's not even freaking readable.. Then textmacros.. I seriously hate things like "$NAME$", And "$TYPE$"... It's so stupid..

EDIT: Guys, Let's not fill this thread with comments about stuff, This is for hero/spells requests.

=o

_________________
Image
Wanna learn to hack maps? --> Guide


Last edited by Risen on April 7th, 2009, 12:24 am, edited 1 time in total.

Top
 Profile  
 
PostPosted: April 6th, 2009, 3:14 am 
Offline
Forum Staff
User avatar

Joined: January 28th, 2007, 8:10 pm
Posts: 830
Location: Canada
Title: JASS Programmer
I'm surprised there's no spell "requests".
We'll have to wait and see.


Top
 Profile  
 
PostPosted: April 6th, 2009, 5:16 am 
Offline
The Flying Cow!
User avatar

Joined: November 2nd, 2007, 10:34 pm
Posts: 2247
Location: Melbourne
I would like structures more if the jass editor was better (i.e. rightclick and go to definition), because I personally hate not knowing what the heck is going on inthe Vampirism Fire jass -.-

_________________
Visit Ozzapoo.net, my blog and the home of AutoCP and Cheatpack Detector!
AutoCP3 now available for free!


Top
 Profile  
 
PostPosted: April 7th, 2009, 12:10 am 
Offline
Member

Joined: January 6th, 2008, 10:05 pm
Posts: 67
i got a feeling this spell will be very annoying


Top
 Profile  
 
PostPosted: April 7th, 2009, 12:27 am 
Offline
Forum Staff
User avatar

Joined: January 28th, 2007, 8:10 pm
Posts: 830
Location: Canada
Title: JASS Programmer
grand wrote:
i got a feeling this spell will be very annoying


In what sense?


Top
 Profile  
 
PostPosted: April 7th, 2009, 2:17 am 
Offline
Member

Joined: January 6th, 2008, 10:05 pm
Posts: 67
in the sense that people would want to jump you before you cast the spell


Top
 Profile  
 
PostPosted: April 7th, 2009, 3:40 am 
Offline
Forum Staff
User avatar

Joined: January 1st, 2008, 12:58 am
Posts: 862
Aero wrote:
-There is no use of gamecache
-There is no use of H2I

Exactly how are these two.. umm.. bad?

_________________
Image
Wanna learn to hack maps? --> Guide


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic This topic is locked, you cannot edit posts or make further replies.  [ 22 posts ]  Go to page 1, 2, 3  Next

All times are UTC


Who is online

Users browsing this forum: No registered users and 20 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group

phpBB SEO


Privacy Policy Statement
Impressum (German)