In this post, I'll be attaching any JASS spells / heros I make.
The JASS will be, for the most part, vJASS. -There will be no system dependencies (Except for my projectile library which Ill only use for maps with multiple spells that use projectiles). -There is no use of gamecache -There is no use of H2I -All spells are 100% multi-unit-instanceable -All spells are leak-free (As far as I can tell)
Please dont post if: -You think you've found a more efficient/effective way to code things (The way I code is my method of balancing development time with efficiency. However, you'll find that regardless of that, my code is quite efficient). -Your post is not relevant to the thread
Feel free to post if: -You're giving praise/constructive criticism -You're pointing out something fundamentally wrong with a spell (ex: It crashes horribly after the third cast) -You have concerns/questions -You have a question/need clarification about how some code works -You have a spell idea
The point of this thread: -To provide JASS/spell resources to mappers -To provide ideas -To help mappers learn -For you to witness my spells in all of their awesomeness
Finally, if you use my code in your map... Obviously I can't impose any credit-giving but if you have any integrity a small credit, however minuscule, would be appreciated (Aerox@USEast). ------------------------------------------------ [RESOURCES] *To view a spell, open it with world editor and hit test. ONLY NEWGEN WORLD EDITOR USERS WILL BE ABLE TO EDIT/PRACTICALLY USE THE SPELLS. ------------------------------------------------ [HEROS]
Necromancer (Work in progress! Only 1 spell done so far!)
The only thing I don't like about vJASS is when people use it with such overkill that it's so different from JASS that seasoned JASS-veterans have to decipher what's happening. I also hate when people go out of their way to use vJASS so that you can't follow the logic of what's happening. It feels like a contest for who can make the least JASS-resembling code possible.
I also hate some extraneous features like textmacros.
Otherwise, the templates and development speed it offers are unarguably useful.
Yea, I'm with you on that, I hate idiots who use vJass to an extend where it's not even freaking readable.. Then textmacros.. I seriously hate things like "$NAME$", And "$TYPE$"... It's so stupid..
EDIT: Guys, Let's not fill this thread with comments about stuff, This is for hero/spells requests.
Joined: November 2nd, 2007, 10:34 pm Posts: 2247 Location: Melbourne
I would like structures more if the jass editor was better (i.e. rightclick and go to definition), because I personally hate not knowing what the heck is going on inthe Vampirism Fire jass -.-
Users browsing this forum: No registered users and 20 guests
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum