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PostPosted: April 7th, 2009, 8:06 am 
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grand wrote:
in the sense that people would want to jump you before you cast the spell


Of course. Any spell made by Aero can't be good for whoever it's going to be used on.

@Aero,

Here's a spell idea that I'd like to see done...
A slam spell that pushes all of the units it hits
back to a 300 circle-radius around the caster.
It wouldn't be pushing them back 300 if they get
hit, but pushing them to a 300 radius line. So if
they're 50 away, it moves them 250, but if they're
100 away, it moves them 200.

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My quote from SKillER

Spoiler:
Chat wrote:
(19:12:41) SKillER: newfags cant triforce
(19:20:30) SKillER: ▲
▲ ▲
(19:20:35) SKillER: aww
(19:20:37) FatherSpace: FAIL
(19:20:43) Kryptonyte: Wow stop failing.
(19:20:47) SKillER: ▲
▲ ▲
(19:21:41) Kryptonyte: .

. ▲
▲ ▲
(19:22:20) Kryptonyte: I guess you were right, newfags can't triforce.
(19:22:29) SKillER: . . ▲
▲ ▲
(19:23:04) SKillER: OMFG
(19:23:06) SKillER: ... THIS CHAT
(19:23:06) SKillER: !
(19:23:36) SKillER: ▲
▲ ▲
(19:23:46) SKillER: ▲
.▲ ▲


Apparently, SKillER is a newfag.


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PostPosted: April 7th, 2009, 2:11 pm 
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Agreed
that spell you requested is similar to reverse polarity like in dota

Edit: Got a spell that i would to request
the unit slams the ground and stuns the enemy for 2 seconds within a 250 radius.
after the stun duration is over the units affected by the spell are slowed by 40%.
(this is from dota)

Edit2: Does it really matter if you set variables under globals and using local under functions?


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PostPosted: May 31st, 2009, 1:54 am 
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Risen wrote:
Aero wrote:
-There is no use of gamecache
-There is no use of H2I

Exactly how are these two.. umm.. bad?

slow


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PostPosted: July 11th, 2009, 2:16 am 
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initialD wrote:
Risen wrote:
Aero wrote:
-There is no use of gamecache
-There is no use of H2I

Exactly how are these two.. umm.. bad?

slow


There are fixes for both of them so "No use of gamecache" can be overridden by saying "Use hashtables" and H2I, GetHandleId.

What's wrong with textmacros? It's just a shortcut.

And vJASS syntax is hardly "unreadable". In fact, I find regular JASS more unreadable as it usually ends up being a lot of spaghetti code.

Anyways, the spell, looks the ownage. Though, it seems a bit choppy. Just a little. Looking at code right now. I might reproduce it ^_^

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PostPosted: July 13th, 2009, 11:53 am 
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Sevion wrote:
Anyways, the spell, looks the ownage. Though, it seems a bit choppy. Just a little. Looking at code right now. I might reproduce it ^_^

eeeeee...... u r so cheeky. No shame at all. If you can make the code cleaner. Show it please.
Aero is a jass master. Dont you dare to say his spell is choppy.
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PostPosted: July 13th, 2009, 5:20 pm 
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TheDarkKnight wrote:
Sevion wrote:
Anyways, the spell, looks the ownage. Though, it seems a bit choppy. Just a little. Looking at code right now. I might reproduce it ^_^

eeeeee...... u r so cheeky. No shame at all. If you can make the code cleaner. Show it please.
Aero is a jass master. Dont you dare to say his spell is choppy.
boaster
liar
pro wannabes


Wut? I already have? I just have to iron out some bugs, then I have to view his code for the exact distance formulas and such.

And by "choppy", I was referring to the orbs' movement? What the hell are you talking about? Have you even tested the spell? Have you looked at the code?

If not, then GTFOAD.

I'm not saying his code is bad. It's definitely good. Hell, it's very good. But some how, I just didn't like this code. It was very strangely indented and seemed a bit strange to me. Which is why I was going to reproduce it. Which I have.

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PostPosted: August 2nd, 2009, 10:28 am 
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Everyone makes errors in their code, it's only that the "pros" makes less errors but they are better hidden because you walk around the common stuff easily. If this wasn't true debugging wouldn't exist.


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PostPosted: August 2nd, 2009, 4:51 pm 
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Gwypaas wrote:
Everyone makes errors in their code, it's only that the "pros" makes less errors but they are better hidden because you walk around the common stuff easily. If this wasn't true debugging wouldn't exist.


Shh, Gwy, let them rant :P

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PostPosted: August 2nd, 2009, 5:57 pm 
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Sevion wrote:
Gwypaas wrote:
Everyone makes errors in their code, it's only that the "pros" makes less errors but they are better hidden because you walk around the common stuff easily. If this wasn't true debugging wouldn't exist.


Shh, Gwy, let them rant :P


K :lol: <3


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PostPosted: August 29th, 2009, 10:52 pm 
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yeh lol
i dont even understand jass like how does it work?

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