JJ CP+SP [Twilight's Eve ORPG v1.11b]

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

Moderator: Cheaters

psalm123
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Posts: 6
Joined: March 1st, 2009, 7:53 am

JJ CP+SP [Twilight's Eve ORPG v1.11b]

Post by psalm123 »

Map: Twilight's Eve ORPG v1.11b

Request: JJ's Cheat pack and Single player availability.
(It disables saving)

Tried to keep it simple and short.

Thanks ahead of time... (;

Link: http://epicwar.com/maps/87390/
DotaGod
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Posts: 5
Joined: September 19th, 2007, 4:33 am

Re: JJ CP+SP [Twilight's Eve ORPG v1.11b]

Post by DotaGod »

uhh how come when i save no code appears? i just did the usual getting to max lvl and getting 4th classes. i didnt even change stats. :shock:
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SKillER
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Posts: 215
Joined: January 24th, 2008, 10:13 am
Title: dum dum dum

Re: JJ CP+SP [Twilight's Eve ORPG v1.11b]

Post by SKillER »

DotaGod wrote:uhh how come when i save no code appears? i just did the usual getting to max lvl and getting 4th classes. i didnt even change stats. :shock:
yeah the sp isnt working so this should not be in fulfilled requests section
Maris666
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SKillER
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Posts: 215
Joined: January 24th, 2008, 10:13 am
Title: dum dum dum

Re: JJ CP+SP [Twilight's Eve ORPG v1.11b]

Post by SKillER »

unknow wrote:He requested "Single player availability" To me single player= play it alone without being kicked He did not say "I also want to be able to save as well"
wow you should know if someone requests a save-able map they want sp to save their custom hero made with cheats
Maris666
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Kryptonyte
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Posts: 1400
Joined: March 17th, 2008, 12:07 am

Re: JJ CP+SP [Twilight's Eve ORPG v1.11b]

Post by Kryptonyte »

Saving works. Have fun.

Commands:
Spoiler:
-chaos(activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever is selected)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast
-bfast
-ufast (builds/researches/train unit instantly, when hitting esc, must have typed all 3)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-regmin (Click to set Minx and Miny)
-regmax (Click to set Maxx and Maxy)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Set rect to command specified)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-loc (Shows X and Y location of selected Unit) (use with reg)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8)
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
unknow wrote:He requested "Single player availability" To me single player= play it alone without being kicked He did not say "I also want to be able to save as well"
Nor did he ask someone with autism to try to do this request.
unknow wrote:Opps was I not to do this unless he gave that?
Opps, was I not suppose to warn you? My bad.
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Image
Made by the late ILikeHacking

My quote from SKillER
Spoiler:
Chat wrote:(19:12:41) SKillER: newfags cant triforce
(19:20:30) SKillER: ▲
▲ ▲
(19:20:35) SKillER: aww
(19:20:37) FatherSpace: FAIL
(19:20:43) Kryptonyte: Wow stop failing.
(19:20:47) SKillER: ▲
▲ ▲
(19:21:41) Kryptonyte: .

. ▲
▲ ▲
(19:22:20) Kryptonyte: I guess you were right, newfags can't triforce.
(19:22:29) SKillER: . . ▲
▲ ▲
(19:23:04) SKillER: OMFG
(19:23:06) SKillER: ... THIS CHAT
(19:23:06) SKillER: !
(19:23:36) SKillER: ▲
▲ ▲
(19:23:46) SKillER: ▲
.▲ ▲
Apparently, SKillER is a newfag.
tbuon
Newcomer
Posts: 1
Joined: March 27th, 2007, 1:41 pm

Re: JJ CP+SP [Twilight's Eve ORPG v1.11b]

Post by tbuon »

save doesnt work =D theres some missing code:( check it please =D
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itsonlyaname
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Posts: 195
Joined: February 13th, 2008, 5:30 pm

Re: JJ CP+SP [Twilight's Eve ORPG v1.11b]

Post by itsonlyaname »

psalm123
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Posts: 6
Joined: March 1st, 2009, 7:53 am

Re: JJ CP+SP [Twilight's Eve ORPG v1.11b]

Post by psalm123 »

benn busy wasn't able to check site. Thanks btw. (: