[JJCP + SP] Juliens rpg 1.1

This is where fulfilled requests go. You can make a new thread here if you edit a map and want to share it, such as if you cheat a new map without anybody actually requesting it.

Moderator: Cheaters

pokerfaced
Newcomer
Posts: 11
Joined: February 14th, 2009, 12:35 pm

[JJCP + SP] Juliens rpg 1.1

Post by pokerfaced »

http://epicwar.com/maps/4597/

Different to juliens open rpg - which has been endlessly modded.

need cheat pack and single player added. with activator of -cheats (just because thats easy to remember)

------Edit-----
problem with saving in single player is well you can't :)
Problem in Multi-player is that once you save your character is removed from game and you cannot play anymore, in other words save and thats the end of the game for you, if that can be addressed then that will be of great help.

Thanks to anyone in advance
Last edited by pokerfaced on February 19th, 2009, 12:19 pm, edited 3 times in total.
User avatar
Lanaya
Banned-To-Be
Posts: 1378
Joined: July 28th, 2008, 6:28 pm
Title: Administrator

Re: Juliens rpg 1.1 need jjcp and sp

Post by Lanaya »

please make your title "[jjcp + sp] Juliens rpg 1.1"
also, explain us how it doesnt let you save in single player
Image
League of legends North America - Nietono
pokerfaced
Newcomer
Posts: 11
Joined: February 14th, 2009, 12:35 pm

Re: [JJCP + SP] Juliens rpg 1.1

Post by pokerfaced »

bump: anyone going to help me???
User avatar
Lanaya
Banned-To-Be
Posts: 1378
Joined: July 28th, 2008, 6:28 pm
Title: Administrator

Re: [JJCP + SP] Juliens rpg 1.1

Post by Lanaya »

lol yea
srry i didnt notice u edited
activator: -cheats
jj cp
single player enabled. (dont listen to " single player detected! saving is disabled "
tested and works
http://www.mediafire.com/download.php?jhyy4w4k2fj
commandslist:
[marquee]
Spoiler:
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
[/marquee]
Happy Cheating! :twisted:
Image
League of legends North America - Nietono
pokerfaced
Newcomer
Posts: 11
Joined: February 14th, 2009, 12:35 pm

Re: [JJCP + SP] Juliens rpg 1.1

Post by pokerfaced »

thank you kindly
mr sp0ck
Newcomer
Posts: 1
Joined: January 28th, 2013, 5:47 pm

Re: [JJCP + SP] Juliens rpg 1.1

Post by mr sp0ck »

can someone fix the download link ?
nightmaregodRex
Newcomer
Posts: 11
Joined: January 4th, 2015, 6:46 pm

Re: [JJCP + SP] Juliens rpg 1.1

Post by nightmaregodRex »

hello can any one fix the dl link its broken
Arakunido
Cheater
Posts: 185
Joined: February 7th, 2013, 5:04 am
Title: Skid

Re: [JJCP + SP] Juliens rpg 1.1

Post by Arakunido »

Well, try this. Try to load your save code in multiplayer game.
Julian's_RPG_1.1.w3x
You do not have the required permissions to view the files attached to this post.
Best regards,

Arakunido.
CandyCandy
Newcomer
Posts: 7
Joined: February 1st, 2020, 4:58 am

Re: [JJCP + SP] Juliens rpg 1.1

Post by CandyCandy »

the last one didn't work can someone please reupload it?
CandyCandy
Newcomer
Posts: 7
Joined: February 1st, 2020, 4:58 am

Re: [JJCP + SP] Juliens rpg 1.1

Post by CandyCandy »

can anyone make a list of items to spawn?