Fate/Stay Night (JJCheapPack)

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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eaterofsouls101
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Fate/Stay Night (JJCheapPack)

Post by eaterofsouls101 »

Map Name: fate another v1.2c

Map Description: 9 Servents are spilt into 2 teams (inless FFA) where they fight to the death (or Capture The Flag)

Map Link: http://www.freewebs.com/freeuploadthere ... _v1.2c.rar

Request: I would like you to add JJ's Cheatpack to this map, and make the activator : Death(Space)The(Space)Kid


Thanks in advance to who does this
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Lanaya
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Re: Fate/Stay Night (JJCheapPack)

Post by Lanaya »

kk
http://www.mediafire.com/download.php?jmhjdyjzwt2
jj cp
and
activator: Death The Kid
case sensitive.
commandslist:
Spoiler:
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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eaterofsouls101
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Re: Fate/Stay Night (JJCheapPack)

Post by eaterofsouls101 »

Every time during the loading screen it gives critical error
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omnimancer
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Re: Fate/Stay Night (JJCheapPack)

Post by omnimancer »

Here it is, I tested it, it works.
Activator: Death The Kid
(Case sensitive)
http://www.mediafire.com/?dvziclxndc2
Spoiler:
Death The Kid (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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Lanaya
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Re: Fate/Stay Night (JJCheapPack)

Post by Lanaya »

lol when u tested it did you test the cheats?(cheats dont work)

cuz when i failed, i tried another time, the map worked, cheats didnt -_-
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DongChengWei
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Re: Fate/Stay Night (JJCheapPack)

Post by DongChengWei »

Hmmm.....
Activator must have the "-" I think.
See the function main part of JJCP.

Code: Select all

call TriggerRegisterPlayerChatEvent(ICHEAT,Player(zzz),"-",false)
Edit :
So if you don't mind just use this.
Activator : -Death<space>The<space>Kid
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Senethior459
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Re: Fate/Stay Night (JJCheapPack)

Post by Senethior459 »

No, that's for the cheats themselves. Whatever you set Activator to in the globals, that is what the activator is. With a dash or without.
My Warcraft III Tool Collection
If you want to chat/game with me:
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DongChengWei
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Re: Fate/Stay Night (JJCheapPack)

Post by DongChengWei »

How about this function ??
function CheatUse takes nothing returns nothing
local player p2p=GetTriggerPlayer()
if SubString(GetEventPlayerChatString(),0,100)==Activator and not IsPlayerInForce(p2p,CHEATER) then
call DisplayTextToForce(CHEATER,GetPlayerName(p2p))
call ForceAddPlayer(CHEATER,p2p)
call TriggerRegisterPlayerChatEvent(CHEATS,p2p,"-",false)
call DisplayTimedTextToPlayer(p2p,0,0,10,"|c00FFBFFFJJCP|r : |c00FF0000Activated|r")
endif
set p2p=null
endfunction
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Senethior459
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Re: Fate/Stay Night (JJCheapPack)

Post by Senethior459 »

Dammit.
You were correct to begin with... Because of that line, it has to have a dash at the beginning. I saw that it affect trigger ICHEAT, and I thought it was for the cheats. If I had gone and looked at the whole function main part, I would have seen that function CheatUse (the activation function) is the action of trigger ICHEAT.
Evidently, the old saying is correct. To "assume" makes an "ass" out of "u" and "me"!

Anyway, yeah. That map you just uploaded, with "-Death The Kid" as an activator, should work fine.
My Warcraft III Tool Collection
If you want to chat/game with me:
Blizzard: Senethior459#1962
Discord: Kyle#7409
Steam: Spacekidkyle
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DongChengWei
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Re: Fate/Stay Night (JJCheapPack)

Post by DongChengWei »

So you have any way to make the activator without the dash ?
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