[JJCP] DBZ Ultimate TD Pro

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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your-mine
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Posts: 92
Joined: December 8th, 2008, 4:26 am
Title: 1337

[JJCP] DBZ Ultimate TD Pro

Post by your-mine »

http://epicwar.com/maps/64914/


edit: can also add for this map too they both dbz td's srry for late

http://epicwar.com/maps/31798/
I hack maps not to pro at hacking maps but manage to hack maps.
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omnimancer
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Posts: 186
Joined: August 30th, 2008, 5:09 pm
Title: Hah changed my title

Re: [JJCP] DBZ Ultimate TD Pro

Post by omnimancer »

Enjoy!
http://www.mediafire.com/?1uyakyo0njw
http://www.mediafire.com/?mymznd2mao2
Spoiler:
-cheats<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
your-mine
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Posts: 92
Joined: December 8th, 2008, 4:26 am
Title: 1337

Re: [JJCP] DBZ Ultimate TD Pro

Post by your-mine »

[quote="omnimancer"]Enjoy!

http://www.mediafire.com/?mymznd2mao2


this link doesnt go with my bot.. everytime i try to host with ghost bot it kicks everyone why is that?? and it only happens with this
I hack maps not to pro at hacking maps but manage to hack maps.
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Lanaya
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Posts: 1378
Joined: July 28th, 2008, 6:28 pm
Title: Administrator

Re: [JJCP] DBZ Ultimate TD Pro

Post by Lanaya »

your-mine wrote: this link doesnt go with my bot.. everytime i try to host with ghost bot it kicks everyone why is that?? and it only happens with this
the map size is too big.
Last edited by Lanaya on January 18th, 2009, 3:54 pm, edited 1 time in total.
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League of legends North America - Nietono
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omnimancer
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Posts: 186
Joined: August 30th, 2008, 5:09 pm
Title: Hah changed my title

Re: [JJCP] DBZ Ultimate TD Pro

Post by omnimancer »

Oh wait its not my fault look at this. I copied this from epicwar, the map was already over 4 mb. :roll: Remember he posted 2 requests and I posted 2 links (which were different maps). The other link is only 212 kb.
The link says the map is over 4 mb.

http://epicwar.com/maps/64914/
DBZ Ultimate TD Pro v5.1

Category: Tower Defense (Survivor)
Tileset: Lordaeron Summer
Dimensions: 128x128
Playable Area: 116x116
Recommended Players: 4-8

Size: 4095.4 KB <-----------
Submitted: Aug 20, 2008
Comments: 0
Rating: 4.4 (30 Votes)
Downloads: 4216
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Lanaya
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Re: [JJCP] DBZ Ultimate TD Pro

Post by Lanaya »

well here's the one that does work
http://www.mediafire.com/download.php?mmn0cmlkonn
jjcp and
activator: -lanaya<space><space>
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League of legends North America - Nietono
your-mine
Member
Posts: 92
Joined: December 8th, 2008, 4:26 am
Title: 1337

Re: [JJCP] DBZ Ultimate TD Pro

Post by your-mine »

sweet thanks lanya :D
I hack maps not to pro at hacking maps but manage to hack maps.
Spoiler:
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pancake13
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Posts: 1
Joined: September 4th, 2009, 12:23 pm

Re: [JJCP] DBZ Ultimate TD Pro

Post by pancake13 »

please get it on 1.24 :(
GeorgeMots
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Location: Greece, Veria

Re: [JJCP] DBZ Ultimate TD Pro

Post by GeorgeMots »

Search epicwar for an update.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this