Skill animation questions??
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Skill animation questions??
How can I put certain animation of a model to a specific skill? I have this problem because I have imported a new model in the map and the skill used in by the new model is not right for this skill. Example Itachi's skill tsukuyomi, but the new models move is doing a katon goukyaku no jutsu which is not appropriate for the jutsu. I hope that anyone can help me with this. Thanks in advance.
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Re: Skill animation questions??
1. Edit the Ability
Give the ability a new name.
Change the armor bonus to 0, so the attachment doesn't do anything.
Change the 'Art - Target' field to your new model file.
Change the 'Art - Target Attachment Point 1' and add the point where you want the weapon. Mine will say 'left' and 'hand' in two different strings, but in the same field.
Change the 'Art - Target Attachments' to the number of points you added. Mine will say '1'.
Change 'Item Ability' to false, so we can add it to a unit.
Attachment Point Names:
overhead (floats over the unit's head, but doesn't sway with)
head (sways with the unit's animation)
chest (also good for wings)
origin (usually at the base of a unit's feet)
hand
foot
weapon (for heroes)
sprite (for buildings)
medium (for buildings)
large (for buildings)
Attachment Point Modifiers (Eg. left+hand):
left
right
mount (for mounted units)
rear (for quadrupeds)
first (for buildings)
second (for buildings)
third (for buildings)
fourth (for buildings)
fifth (for buildings)
sixth (for buildings)
rallypoint (for buildings)
Example Hope this answers your question. I was a little confused with the latter part of your post.
Give the ability a new name.
Change the armor bonus to 0, so the attachment doesn't do anything.
Change the 'Art - Target' field to your new model file.
Change the 'Art - Target Attachment Point 1' and add the point where you want the weapon. Mine will say 'left' and 'hand' in two different strings, but in the same field.
Change the 'Art - Target Attachments' to the number of points you added. Mine will say '1'.
Change 'Item Ability' to false, so we can add it to a unit.
Attachment Point Names:
overhead (floats over the unit's head, but doesn't sway with)
head (sways with the unit's animation)
chest (also good for wings)
origin (usually at the base of a unit's feet)
hand
foot
weapon (for heroes)
sprite (for buildings)
medium (for buildings)
large (for buildings)
Attachment Point Modifiers (Eg. left+hand):
left
right
mount (for mounted units)
rear (for quadrupeds)
first (for buildings)
second (for buildings)
third (for buildings)
fourth (for buildings)
fifth (for buildings)
sixth (for buildings)
rallypoint (for buildings)
Example Hope this answers your question. I was a little confused with the latter part of your post.
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Re: Skill animation questions??
You can revive an old thread if you have something of value to contribute to it. The question was unsolved, and he posted a useful response. It's fine.
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If you want to chat/game with me:
Blizzard: Senethior459#1962
Discord: Kyle#7409
Steam: Spacekidkyle