Back again Ok, I'm sorry if i'm asking to much THIS time...this is proberly all i'll need for my map, if i need any thing else i'll come here, thats for sure LOL. Now if anyone is willing to make the following triggers, THAT WOULD BE AWESOMENESS!
Uhh Firsly what is wrong with this?
Spoiler:
Hero Pick
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Dialog - Change the title of HeroPick_Dialog to Pick Your Hero!
Dialog - Create a dialog button for HeroPick_Dialog labelled Pick: Paladin
Set Paladin = (Last created dialog Button)
Dialog - Create a dialog button for HeroPick_Dialog labelled Pick: Blademaster
Set Blademaster = (Last created dialog Button)
Dialog - Create a dialog button for HeroPick_Dialog labelled Pick: Death Knight
Set DeathKnight = (Last created dialog Button)
Dialog - Create a dialog button for HeroPick_Dialog labelled Pick: Demon Hunter
Set DemonHunter = (Last created dialog Button)
Dialog - Show HeroPick_Dialog for Player 1 (Red)
Dialog - Show HeroPick_Dialog for Player 2 (Blue)
Dialog - Show HeroPick_Dialog for Player 3 (Teal)
Dialog - Show HeroPick_Dialog for Player 4 (Purple)
Dialog - Show HeroPick_Dialog for Player 5 (Yellow)
Dialog - Show HeroPick_Dialog for Player 6 (Orange)
Dialog - Show HeroPick_Dialog for Player 7 (Green)
Dialog - Show HeroPick_Dialog for Player 8 (Pink)
Dialog - Show HeroPick_Dialog for Player 9 (Gray)
Dialog - Show HeroPick_Dialog for Player 10 (Light Blue)
Dialog - Show HeroPick_Dialog for Player 11 (Dark Green)
Spoiler:
Summon Paladin
Events
Dialog - A dialog button is clicked for HeroPick_Dialog
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Clicked dialog button) Equal to Paladin
Then - Actions
Unit - Create 1 Paladin for (Picked player) at (Center of Spawn <gen>) facing Default building facing degrees
Else - Actions
I thought this would've been right but it's not and it doesn't summon the paladin
K heres the triggers that i'm requesting... Required
Spoiler:
A gate system, if a hero has a key and walks next to a gate it opens it
Required
Spoiler:
A simple board that shows how many lives are left and if a player types a specific word it adds one life eg. orginal lives is 5 one player types -life then it would go up to 6
Required
Spoiler:
To make a unit attack a point
Required
Spoiler:
To make units patrol back and forth and if a hero touches/bumps into the unit he dies
Required
Spoiler:
A hero reivival circle, if one of the players finishes the level and steps onto the circle it revives all players
Optional
Spoiler:
To make the cannon team attack in a circle continuealously
Optional
Spoiler:
-setcolour command eg -red turns your hero red
Optional
Spoiler:
-setname command eg -name <name here>
If you want me to explain any of those triggers futher just tell me and this is all for now, thats only 10 triggers =p. See how uber noob i am? Ya, i know you want to admit it ^^
I can see that you're trying to create a game like Area of Ice Escape. I'm currently limited for time, so I'll give you the triggers I have already.
Name and Color [ Instructions ]
The triggers are pretty straight forward, just -name and -color.
[ Explanation ]
The triggers are made up using substring checks and 'If Then Else' triggers. They can be interpreted by anyone with basic WE skills.
For your other triggers, I'd recommend you browse the actions in WE and experiment. That's how most people learn. Infact, most of your requests are default actions which require zero outside thinking. Goodluck, and if you want, I'll get your Gate System and Cannon Circle triggers done tomorrow.
(For future reference, I'd advise not to ask for so much. People will often avoid a topic which contains 5+ trigger requests. )
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To fix your dialog just change Picked Player, on the second trigger, to Triggering Player.
For you gate and multiboards just check out Arabidnun's test map..its sticky'd under GUI Triggers...to add lives just make it so that when someone types a chat message containing -lives ..or whatever..for the action have it
You'll probably understand what you need to do with this after reading the multiboard map (if ya still need help with it just post)
For the attack a point..just use the action "Unit - Issue Order Targeting a Point"
The rest you should have answered between this and your last posts which Pertmywert answered.
Well..besides transfer when entered a check point..Ive never made a trigger like that..so i dont exactly know what to do..so i just stole one from an old maze map..it probably can be compacted..but i just dont know what to do for it.
Check Points
Events
Unit - A unit enters Check One <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Demon Hunter
Actions
Trigger - Turn off (This trigger)
Unit Group - Pick every unit in (Units in (Playable map area)) and do (Unit - Pause all units)
Unit - Kill Demon Hunter 0011 <gen>
Unit - Kill Demon Hunter 0001 <gen>
Unit - Kill Demon Hunter 0002 <gen>
Unit - Kill Demon Hunter 0003 <gen>
Unit - Kill Demon Hunter 0004 <gen>
Unit - Kill Demon Hunter 0005 <gen>
Unit - Kill Demon Hunter 0006 <gen>
Unit - Kill Demon Hunter 0007 <gen>
Unit - Kill Demon Hunter 0008 <gen>
Unit - Kill Demon Hunter 0009 <gen>
Unit - Kill Demon Hunter 0010 <gen>
Wait 3.00 seconds
Hero - Instantly revive Demon Hunter 0011 <gen> at (Random point in Check One <gen>), Show revival graphics
Hero - Instantly revive Demon Hunter 0001 <gen> at (Random point in Check One <gen>), Show revival graphics
Hero - Instantly revive Demon Hunter 0002 <gen> at (Random point in Check One <gen>), Show revival graphics
Hero - Instantly revive Demon Hunter 0003 <gen> at (Random point in Check One <gen>), Show revival graphics
Hero - Instantly revive Demon Hunter 0004 <gen> at (Random point in Check One <gen>), Show revival graphics
Hero - Instantly revive Demon Hunter 0005 <gen> at (Random point in Check One <gen>), Show revival graphics
Hero - Instantly revive Demon Hunter 0006 <gen> at (Random point in Check One <gen>), Show revival graphics
Hero - Instantly revive Demon Hunter 0007 <gen> at (Random point in Check One <gen>), Show revival graphics
Hero - Instantly revive Demon Hunter 0008 <gen> at (Random point in Check One <gen>), Show revival graphics
Hero - Instantly revive Demon Hunter 0009 <gen> at (Random point in Check One <gen>), Show revival graphics
Hero - Instantly revive Demon Hunter 0010 <gen> at (Random point in Check One <gen>), Show revival graphics
Player Group - Pick every player in (All players) and do (Camera - Pan camera for (Picked player) to (Center of Check One <gen>) over 2.00 seconds)
Hero - Add 450 experience to (Triggering unit), Show level-up graphics
Unit - Unpause all units
This was taken from Maze Runner 4 so credit goes to that..anyways..just change Demon Hunter to your heros, regions and exp accordingly. You may want to hide the revival graphics..that way it make it seem like they were just moved instead..but its your map.
Questions:
1. How many players do you need the triggers for?
2. Do you want the keys to be removed after the gate opens?
3. Do you want the hero to die then it revives ALL the heroes at the circle,
or do you want it to just revive all the dead heroes? Or what?