[JJ's,CP] Dark Invasion II V2.08

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

Moderator: Cheaters

TheStupidOnes
Newcomer
Posts: 3
Joined: December 28th, 2008, 8:13 am

[JJ's,CP] Dark Invasion II V2.08

Post by TheStupidOnes »

Needed someone to help me on this Role Playing Game......
And the activator could be anything that the [CP] do..
Address: http://www.epicwar.com/maps/79209/
paipai
Newcomer
Posts: 7
Joined: December 8th, 2008, 7:06 am

Re: [JJ's,CP] Dark Invasion II V2.08

Post by paipai »

There is a newer version out: http://www.epicwar.com/maps/79230/

Also, 2.07 has been cracked recently: http://forum.wc3edit.net/fulfilled-requ ... t8796.html
Fiddle
Newcomer
Posts: 19
Joined: April 8th, 2007, 3:28 pm

Re: [JJ's,CP] Dark Invasion II V2.08

Post by Fiddle »

If you'd read the rest of the replies... the cheatpack clearly does not work. Most of the functions do not work, because the map uses none of the conventional RPG heros and inventory.

Edit: If anyone could so much as add a simple lumber cheat that works, I'd be grateful. Just so you know, I've been looking over the war3map.j file and the lumber is stored in a variable. Using a periodic event, whenever the lumber is not equal to the value in the variable, it gets reset to the correct value. The same applies for gold. The function is shown as follows:

Code: Select all

function O0oOo00O takes nothing returns nothing
local integer i=0
loop
exitwhen i>9
if GetPlayerState(Player(i),PLAYER_STATE_RESOURCE_GOLD)!=oO0O00O[i]then
call SetPlayerState(Player(i),PLAYER_STATE_RESOURCE_GOLD,oO0O00O[i])
endif
if GetPlayerState(Player(i),PLAYER_STATE_RESOURCE_LUMBER)!=oO0O0oO[i]then
call SetPlayerState(Player(i),PLAYER_STATE_RESOURCE_LUMBER,oO0O0oO[i])
endif
set i=i+1
endloop
endfunction
This variable: oO0O0oO
is the array that stores the lumber. Despite knowing this much, I can't add the cheat myself because whenever I add my own code into the triggers, the map gets messed up and I can't host it, getting fatal errors, or "The game could not be found" errors. So much as one line of code inserted inside an already existing function would do this to the map, and I haven't the slightest clue why.
your-mine
Member
Posts: 92
Joined: December 8th, 2008, 4:26 am
Title: 1337

Re: [JJ's,CP] Dark Invasion II V2.08

Post by your-mine »

well ill give it a try ill update this post

Edit: ok i cheated this map and have not yet tested but when you guys test it and play it give me some feedback it should work for sure because i lowered the map size also
Spoiler:
-cheatedbyDV (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
You do not have the required permissions to view the files attached to this post.
I hack maps not to pro at hacking maps but manage to hack maps.
Spoiler:
Image
your-mine
Member
Posts: 92
Joined: December 8th, 2008, 4:26 am
Title: 1337

Re: [JJ's,CP] Dark Invasion II V2.08

Post by your-mine »

sorry had to bump topic but can this be moved to fulfilled requests? i tested it and it works
I hack maps not to pro at hacking maps but manage to hack maps.
Spoiler:
Image
Jackdrits
Newcomer
Posts: 13
Joined: March 2nd, 2009, 1:21 am

Re: [JJ's,CP] Dark Invasion II V2.08

Post by Jackdrits »

Could u upload the map again?
I think the link is broken or something's wrong with the file..
This map is not working here..

Thanks!
your-mine
Member
Posts: 92
Joined: December 8th, 2008, 4:26 am
Title: 1337

Re: [JJ's,CP] Dark Invasion II V2.08

Post by your-mine »

activator -cheatedbyDV
You do not have the required permissions to view the files attached to this post.
I hack maps not to pro at hacking maps but manage to hack maps.
Spoiler:
Image
Jackdrits
Newcomer
Posts: 13
Joined: March 2nd, 2009, 1:21 am

Re: [JJ's,CP] Dark Invasion II V2.08

Post by Jackdrits »

Thank you!