Needed someone to help me on this Role Playing Game......
And the activator could be anything that the [CP] do..
Address: http://www.epicwar.com/maps/79209/
[JJ's,CP] Dark Invasion II V2.08
Moderator: Cheaters
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Re: [JJ's,CP] Dark Invasion II V2.08
There is a newer version out: http://www.epicwar.com/maps/79230/
Also, 2.07 has been cracked recently: http://forum.wc3edit.net/fulfilled-requ ... t8796.html
Also, 2.07 has been cracked recently: http://forum.wc3edit.net/fulfilled-requ ... t8796.html
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Re: [JJ's,CP] Dark Invasion II V2.08
If you'd read the rest of the replies... the cheatpack clearly does not work. Most of the functions do not work, because the map uses none of the conventional RPG heros and inventory.
Edit: If anyone could so much as add a simple lumber cheat that works, I'd be grateful. Just so you know, I've been looking over the war3map.j file and the lumber is stored in a variable. Using a periodic event, whenever the lumber is not equal to the value in the variable, it gets reset to the correct value. The same applies for gold. The function is shown as follows:
This variable: oO0O0oO
is the array that stores the lumber. Despite knowing this much, I can't add the cheat myself because whenever I add my own code into the triggers, the map gets messed up and I can't host it, getting fatal errors, or "The game could not be found" errors. So much as one line of code inserted inside an already existing function would do this to the map, and I haven't the slightest clue why.
Edit: If anyone could so much as add a simple lumber cheat that works, I'd be grateful. Just so you know, I've been looking over the war3map.j file and the lumber is stored in a variable. Using a periodic event, whenever the lumber is not equal to the value in the variable, it gets reset to the correct value. The same applies for gold. The function is shown as follows:
Code: Select all
function O0oOo00O takes nothing returns nothing
local integer i=0
loop
exitwhen i>9
if GetPlayerState(Player(i),PLAYER_STATE_RESOURCE_GOLD)!=oO0O00O[i]then
call SetPlayerState(Player(i),PLAYER_STATE_RESOURCE_GOLD,oO0O00O[i])
endif
if GetPlayerState(Player(i),PLAYER_STATE_RESOURCE_LUMBER)!=oO0O0oO[i]then
call SetPlayerState(Player(i),PLAYER_STATE_RESOURCE_LUMBER,oO0O0oO[i])
endif
set i=i+1
endloop
endfunction
is the array that stores the lumber. Despite knowing this much, I can't add the cheat myself because whenever I add my own code into the triggers, the map gets messed up and I can't host it, getting fatal errors, or "The game could not be found" errors. So much as one line of code inserted inside an already existing function would do this to the map, and I haven't the slightest clue why.
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Re: [JJ's,CP] Dark Invasion II V2.08
well ill give it a try ill update this post
Edit: ok i cheated this map and have not yet tested but when you guys test it and play it give me some feedback it should work for sure because i lowered the map size also
Edit: ok i cheated this map and have not yet tested but when you guys test it and play it give me some feedback it should work for sure because i lowered the map size also
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I hack maps not to pro at hacking maps but manage to hack maps.
Spoiler:
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Re: [JJ's,CP] Dark Invasion II V2.08
sorry had to bump topic but can this be moved to fulfilled requests? i tested it and it works
I hack maps not to pro at hacking maps but manage to hack maps.
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Re: [JJ's,CP] Dark Invasion II V2.08
Could u upload the map again?
I think the link is broken or something's wrong with the file..
This map is not working here..
Thanks!
I think the link is broken or something's wrong with the file..
This map is not working here..
Thanks!
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Re: [JJ's,CP] Dark Invasion II V2.08
activator -cheatedbyDV
You do not have the required permissions to view the files attached to this post.
I hack maps not to pro at hacking maps but manage to hack maps.
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