Ive been trying to make it so you get a spellbook when you receive an item (Undroppable) And then when you reach a certain level you receive the same item (Game wise (Looks exactly the same)) but different (WE wise(Small Differences)) that replaces the other. and then you get the next lvl of the spellbook. Ive tried making one spellbook for every level instead of one with multiple lvls and i still have the same problem:
I CANT SEE THE SKILLS IN THE SPELLBOOK
I dont know why its doing this and why its not working i have tried alot to fix it but no luck, Any help would be appreciated.
This is the second part of it, first part gives it the first skill is all
Level15
Events
Unit - A unit Gains a level
Conditions
(Level of (Leveling Hero)) Equal to 15
((Leveling Hero) belongs to an ally of Player 1 (Red)) Equal to True
Actions
Item - Remove (Item carried by (Leveling Hero) of type Item [01])
Hero - Create Item [02] and give it to (Leveling Hero)
MM Skills2
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Item [02]
Actions
Unit - Set level of Skillz MM for (Hero manipulating item) to 2
sadly, i just tried that, and it didnt work, even screwed up on the creeps i added them too ( Idk what is wrong, its set up all right, it just doesnt work (
Are you saying, you have a custom spell book ability which you give to heros as they reach a certain level.
However, the item related to that ability is located in their inventory, so basically, its like carrying around a book to learn certain spells.
Basically, create your own custom spell book, and make some triggers when hero gains a level, remove spell book from that hero, and add the 2nd spellbook.
yes, its a unit ability not a hero ability should i change it to hero, would that make a difference? I dont see why they wouldnt SEE the abilitys either way.
Kyzerdrood wrote:yes, its a unit ability not a hero ability should i change it to hero, would that make a difference? I dont see why they wouldnt SEE the abilitys either way.