Ok, I extracted the 'war3map.w3t' (Custom Item Data) file from Difi4nc3s ORPG V0.16 and imported it into a new blank map.
I reopened it and the custom items were all in the editor so I made a trigger which creates a 'Donator's ring' in center of playable map area then I converted it to custom text to get it into JASS (So I could get the Donator's Ring Item ID (Which is [EDIT it's I04N =P] 'I01D' if I remember correctly))
So next, I extracted the .j script for Def. Orpg and and added
"trigger gg_trg_SpawnRing=null" in the top
Then I added the actual trigger to create 'I01D' at center of playable map area
Then I added 'call InitTrig_SpawnRing( )' after function main (after locals)
I tried to play the map with the edited script and it didn't work (I -DID- delete (Attributes) by the way)
Any info I should know about creating triggers in protected maps involving items?
Help/Info/Solution appreciated
-Aero
Adding Triggers Involving Items
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Adding Triggers Involving Items
Last edited by Aero on February 2nd, 2007, 2:59 am, edited 2 times in total.
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hmm... should work... dunno
ill release a kind of item spawn trigger with another
bunch of cheating triggers next time anyway
greets Dekar
edit:
maybe the map size is different, so it spawns wrong? outside?
just add it to heroes inventory

ill release a kind of item spawn trigger with another
bunch of cheating triggers next time anyway

greets Dekar
edit:
maybe the map size is different, so it spawns wrong? outside?
just add it to heroes inventory

Don't pm me with Warcraft questions, this is a forum so just make a post!
In the world of thinking we are all immigrants. -Robert Nozick
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