For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Dark_slayer18
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Posts: 65
Joined: December 22nd, 2007, 12:49 am

Post by Dark_slayer18 »

Last edited by Dark_slayer18 on November 12th, 2014, 6:53 pm, edited 1 time in total.
Dark_slayer18
Member
Posts: 65
Joined: December 22nd, 2007, 12:49 am

Post by Dark_slayer18 »

Last edited by Dark_slayer18 on November 12th, 2014, 6:52 pm, edited 1 time in total.
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Senethior459
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Joined: June 2nd, 2007, 6:53 pm
Title: I Just Lost the Game

Re: [Deprotect] Vampirism Fire 4.02b

Post by Senethior459 »

Please don't bump until it's been more than 5 days without a reply.

We don't fulfill them in order of when they're posted, we fulfill them as we can. Deprotections are hard. It's not easy to make a WORKING deprotected map. Plus, we have to remove any cheatpacks that may be in it, and we have to change a bunch of triggers to affect HateAngel instead of Skillet-Collide. The jass stuff isn't too hard, but deprotecting it may take a little while. Have some patience!

[edit] Amazingly, I managed to deprotect the stupid map. After using RMPQEx's deobfuscator and XDep. And waiting a long time for it to inline all the many functions in this map... Here you go. It didn't have any cheatpacks in it, so I didn't remove them. I had gone through and made it all affect HateAngel instead of Skillet-Collide, but after I saved, added it back in, and tested the map one last time, it apparently didn't replace it. Stupid program. It's not hard though, just search for Skillet-Collide, and replace all instances of it with HateAngel.
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