[JJCP]Survival

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

Moderator: Cheaters

User avatar
FurryMoogle
Member
Posts: 58
Joined: June 2nd, 2007, 6:21 pm

[JJCP]Survival

Post by FurryMoogle »

Survival is a game with levels based on defending against waves of creeps. You have a hero that you can level up and you can save score points that cause you to rank-up for bonuses when loaded. Could you add any cheat pack to this?
http://www.hiveworkshop.com/forums/reso ... t%26r%3D20
Last edited by FurryMoogle on November 13th, 2008, 8:56 pm, edited 1 time in total.
Spoiler:
Luciferianism wrote:
BlueBean wrote:
Luciferianism wrote:Guess what? JASS still looks the same.
LOL Luciferianism, good one. Sorry Luciferianism, i thought it was going to have a message or something when in SP mode. But it turns out it will auto pause, thanks Luciferianism, taught me something there.
Auto-Pause?
Are you high?!?!

Code: Select all

call ForForce(bj_FORCE_ALL_PLAYERS,function ZX)
Well, let's look at function ZX...

Code: Select all

function ZX takes nothing returns nothing
call CustomDefeatBJ(GetEnumPlayer(),"혼자서는 안되요 ^^")
Wait, let's look at LITTLE closer...

Code: Select all

CustomDefeatBJ
[/size]

Idk about you, but that looks like it might uh... oh idk... defeat the player?
User avatar
DirtyKiller
Forum Fanatic
Posts: 398
Joined: July 26th, 2008, 4:28 pm
Title: The Faithful
Location: Portugal

Re: [Request]Survival

Post by DirtyKiller »

FurryMoogle wrote:Survival is a game with levels based on defending against waves of creeps. You have a hero that you can level up and you can save score points that cause you to rank-up for bonuses when loaded. Could you add any cheat pack to this?
http://www.hiveworkshop.com/forums/reso ... t%26r%3D20
Plx fix your title and put on it [Request Add JJ CP] Survival.
Ty
Edit: Anyways heres the map cheated.
Activator "-NoobSauce" (without cheats)
Spoiler:
-NoobSauce(activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
SurvivalTest.w3x
You do not have the required permissions to view the files attached to this post.
Things can be lost aren´t lost at all.
Image Image
User avatar
FurryMoogle
Member
Posts: 58
Joined: June 2nd, 2007, 6:21 pm

Re: [Request]Survival

Post by FurryMoogle »

Thanks. About the title change, I didn't specify that I wanted only JJ's.
Edit: Could someone add single-player to this? I forgot to ask for it. Sorry. >_>
Spoiler:
Luciferianism wrote:
BlueBean wrote:
Luciferianism wrote:Guess what? JASS still looks the same.
LOL Luciferianism, good one. Sorry Luciferianism, i thought it was going to have a message or something when in SP mode. But it turns out it will auto pause, thanks Luciferianism, taught me something there.
Auto-Pause?
Are you high?!?!

Code: Select all

call ForForce(bj_FORCE_ALL_PLAYERS,function ZX)
Well, let's look at function ZX...

Code: Select all

function ZX takes nothing returns nothing
call CustomDefeatBJ(GetEnumPlayer(),"혼자서는 안되요 ^^")
Wait, let's look at LITTLE closer...

Code: Select all

CustomDefeatBJ
[/size]

Idk about you, but that looks like it might uh... oh idk... defeat the player?
User avatar
DirtyKiller
Forum Fanatic
Posts: 398
Joined: July 26th, 2008, 4:28 pm
Title: The Faithful
Location: Portugal

Re: [Request]Survival

Post by DirtyKiller »

FurryMoogle wrote:Thanks. About the title change, I didn't specify that I wanted only JJ's.
Edit: Could someone add single-player to this? I forgot to ask for it. Sorry. >_>
Moved again to map requests due to add the SP to this map..... Lol
Things can be lost aren´t lost at all.
Image Image
whereubelong
Newcomer
Posts: 24
Joined: October 25th, 2008, 2:44 am

Re: [Request]Survival

Post by whereubelong »

why i can't download map this website?
User avatar
Bl00D R3av3r
Senior Member
Posts: 165
Joined: January 25th, 2008, 5:20 pm
Title: Lazy

Re: [Request]Survival

Post by Bl00D R3av3r »

jj cp act="-cheats<Space><Space>"
You are able to save in Singleplayer.
You do not have the required permissions to view the files attached to this post.
Image
Sig by TheWand
User avatar
FurryMoogle
Member
Posts: 58
Joined: June 2nd, 2007, 6:21 pm

Re: [Request]Survival

Post by FurryMoogle »

Thanks.
Spoiler:
Luciferianism wrote:
BlueBean wrote:
Luciferianism wrote:Guess what? JASS still looks the same.
LOL Luciferianism, good one. Sorry Luciferianism, i thought it was going to have a message or something when in SP mode. But it turns out it will auto pause, thanks Luciferianism, taught me something there.
Auto-Pause?
Are you high?!?!

Code: Select all

call ForForce(bj_FORCE_ALL_PLAYERS,function ZX)
Well, let's look at function ZX...

Code: Select all

function ZX takes nothing returns nothing
call CustomDefeatBJ(GetEnumPlayer(),"혼자서는 안되요 ^^")
Wait, let's look at LITTLE closer...

Code: Select all

CustomDefeatBJ
[/size]

Idk about you, but that looks like it might uh... oh idk... defeat the player?