[Info + JJ's CP] 7 Hero Seige

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UndeadxAssassin
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[Info + JJ's CP] 7 Hero Seige

Post by UndeadxAssassin »

Mapname: 7 Hero Seige v1.02a
Maplink: Link

Map Description: Just a regular hero seige with semi-secret heroes (Because you can see who they are. Secret because you have to do something to get them). There are 6 lanes and every few minutes comes a boss wave. Survive all the boss waves, and kill the final boss to win.

Request: I would like to add JJ's CP in here, but this isn't the one I want the most. The real request is for someone to tell me the prerequisites to get the secret hero. I'm no map expert, but I'm sure it can be done by looking for the trigger and such.
Some more information on the semi-secret heroes is that they are a tad better than normal heroes, as some do chaos damage, or have more regen or armor, etc.. I only know some of the codes or prerequisites to find them, if it helps in your search.
Some are:
Typing in "jollygreeninfernal" without quotes.
Clicking on every immolating chicken
Clicking on every secret hero.
Typing in something like "arthasisacheater" without quotes <--(Not 100% sure if that's the exact phrase)
Those are all I know.

Thanks in advance for this.
(20:53:52) Bartimaeus: Thank you, Jen.
(20:53:56) Bartimaeus: Truly, you are wise.
(23:44:12) Bartimaeus: I was in pubic school until middle school...
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Bartimaeus
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Re: [Info + JJ's CP] 7 Hero Seige

Post by Bartimaeus »

call TriggerRegisterPlayerChatEvent( gg_trg_Hidden_Hero_3_moogul, Player(0), "twinbladeshaving", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Hidden_Hero_3_moogul, Player(1), "twinbladeshaving", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Hidden_Hero_3_moogul, Player(2), "twinbladeshaving", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Hidden_Hero_3_moogul, Player(3), "twinbladeshaving", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Hidden_Hero_3_moogul, Player(4), "twinbladeshaving", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Hidden_Hero_3_moogul, Player(5), "twinbladeshaving", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Hidden_Hero_3_moogul, Player(6), "twinbladeshaving", true )


That's one.


call TriggerRegisterPlayerChatEvent( gg_trg_Hidden_Hero_4_infernal, Player(0), "jollygreeninfernal", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Hidden_Hero_4_infernal, Player(1), "jollygreeninfernal", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Hidden_Hero_4_infernal, Player(2), "jollygreeninfernal", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Hidden_Hero_4_infernal, Player(3), "jollygreeninfernal", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Hidden_Hero_4_infernal, Player(4), "jollygreeninfernal", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Hidden_Hero_4_infernal, Player(5), "jollygreeninfernal", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Hidden_Hero_4_infernal, Player(6), "jollygreeninfernal", true )


That's two.


call TriggerRegisterPlayerChatEvent( gg_trg_Hidden_Hero_5_illidan, Player(0), "arthasisacheater", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Hidden_Hero_5_illidan, Player(1), "arthasisacheater", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Hidden_Hero_5_illidan, Player(2), "arthasisacheater", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Hidden_Hero_5_illidan, Player(3), "arthasisacheater", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Hidden_Hero_5_illidan, Player(4), "arthasisacheater", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Hidden_Hero_5_illidan, Player(5), "arthasisacheater", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Hidden_Hero_5_illidan, Player(6), "arthasisacheater", true )


Three.


call TriggerRegisterPlayerChatEvent( gg_trg_Hidden_Hero_6_spaceorc, Player(0), "notanotherorchero", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Hidden_Hero_6_spaceorc, Player(1), "notanotherorchero", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Hidden_Hero_6_spaceorc, Player(2), "notanotherorchero", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Hidden_Hero_6_spaceorc, Player(3), "notanotherorchero", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Hidden_Hero_6_spaceorc, Player(4), "notanotherorchero", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Hidden_Hero_6_spaceorc, Player(5), "notanotherorchero", true )
call TriggerRegisterPlayerChatEvent( gg_trg_Hidden_Hero_6_spaceorc, Player(6), "notanotherorchero", true )


Four.


if ( not ( GetPlayerName(GetTriggerPlayer()) == "WorldEdit" ) ) then

if ( not ( GetPlayerName(GetTriggerPlayer()) == "Orc-Myth" ) ) then

if ( not ( GetPlayerName(GetTriggerPlayer()) == "Yoshi1.0" ) ) then

call TriggerRegisterPlayerChatEvent( gg_trg_debug, Player(0), "powerupmang", true )

call TriggerRegisterPlayerChatEvent( gg_trg_For_BritishMafia_only, Player(5), "blingbling", true )

call TriggerRegisterPlayerChatEvent( gg_trg_For_Yoshi_only, Player(6), "illteachyouhowtostunt", true )

call TriggerRegisterPlayerChatEvent( gg_trg_Vision, Player(6), "icanseeclearlynow", true )


???
Scotch
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Re: [Info + JJ's CP] 7 Hero Seige

Post by Scotch »

© Ozzapoo's AutoCP
http://www.mediafire.com/?yt3doieec0o
JJ's CP
Spoiler:
-cheats (activates cheats) (case sensitive)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
Enjoy :)
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UndeadxAssassin
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Re: [Info + JJ's CP] 7 Hero Seige

Post by UndeadxAssassin »

Bartimaeus, thank you so much. I understand the last part, don't worry. Yoshi1.0 and BritishMafia are the creators, so it's no surprise they get the last two good heroes. Thanks again. And thanks for the CP, glica.

EDIT: The two codes for the makers aren't the ones for the hero. I spoofed the name needed, but it doesn't work. If you don't mind, can you find the trigger for these last two heroes:
Tiny War Machine and Barbarian. If not, can you teach me how :P
(20:53:52) Bartimaeus: Thank you, Jen.
(20:53:56) Bartimaeus: Truly, you are wise.
(23:44:12) Bartimaeus: I was in pubic school until middle school...
Learn how to extract and read RAW Codes here!

Need help? Click here and ask your question!
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AhBee
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Posts: 60
Joined: April 16th, 2008, 1:35 pm

Re: [Info + JJ's CP] 7 Hero Seige

Post by AhBee »

thanks, serching for this a long time ago.