[Add JJ CP] Request Undead Assault II 1.5b

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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Acrazygerman
Junior Member
Posts: 35
Joined: June 6th, 2007, 4:40 am
Title: Teh Starter
Location: California love

[Add JJ CP] Request Undead Assault II 1.5b

Post by Acrazygerman »

Name: Undead Assault Umbrella

Map Description: In This map you have army men fighting against the undead. In this game there is an exp system where you rank up and higher rank = more stuff.

Map Link: The File is in an attachment at the bottom of my post.

Request: I would like to have JJ cheat pack in and also single player enabled along with something for the exp system. http://forum.wc3edit.net/fulfilled-requ ... 64-10.html in that forum topic xantan rigged it but that is an old version. The newer version wont take codes from that old so i wanted to get an updated version.

Thank you to whoever can complete this just in advance!
You do not have the required permissions to view the files attached to this post.
Spoiler:
A Man Creates. A Parasite asks "Where is My Share?"
Spoiler:
No Gods or Kings. Only Man.
Spoiler:
'Is a man not entitled to the sweat of his brow?
"No" says the man in Washington, "it belongs to the poor"... "Noo" says the man in the Vatican, "it belongs to God"... "No" says the man in Moscow, "it belongs to everyone."
I... rejected those answers, I chose something different. I chose, the impossible... I chose, Rapture.'
User avatar
risker
Forum Staff
Posts: 351
Joined: June 8th, 2008, 3:05 am
Location: Australia

Re: [Add JJ CP] Request Undead Assault II 1.5b

Post by risker »

JJ's CP added + Can change UA2 Rank xp

Spoiler:
-risker (activates cheats)
-gold #
-xp # (Changes your UAII rank xp)
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
Mind me asking? whats your wc3 name and realm?
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Last edited by risker on August 24th, 2008, 5:36 am, edited 2 times in total.
Acrazygerman
Junior Member
Posts: 35
Joined: June 6th, 2007, 4:40 am
Title: Teh Starter
Location: California love

Re: [Add JJ CP] Request Undead Assault II 1.5b

Post by Acrazygerman »

oh well if i could get link but im @USWest and my name is : vFsSpz_DaGuru
Spoiler:
A Man Creates. A Parasite asks "Where is My Share?"
Spoiler:
No Gods or Kings. Only Man.
Spoiler:
'Is a man not entitled to the sweat of his brow?
"No" says the man in Washington, "it belongs to the poor"... "Noo" says the man in the Vatican, "it belongs to God"... "No" says the man in Moscow, "it belongs to everyone."
I... rejected those answers, I chose something different. I chose, the impossible... I chose, Rapture.'
Acrazygerman
Junior Member
Posts: 35
Joined: June 6th, 2007, 4:40 am
Title: Teh Starter
Location: California love

Re: [Add JJ CP] Request Undead Assault II 1.5b

Post by Acrazygerman »

risker wrote:JJ's CP added + Can change UA2 Rank xp

Spoiler:
-risker (activates cheats)
-gold #
-xp # (Changes your UAII rank xp)
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
Mind me asking? whats your wc3 name and realm?
thank you bro and add me yea? ill play with u sometime with my general haha thanks again man
Spoiler:
A Man Creates. A Parasite asks "Where is My Share?"
Spoiler:
No Gods or Kings. Only Man.
Spoiler:
'Is a man not entitled to the sweat of his brow?
"No" says the man in Washington, "it belongs to the poor"... "Noo" says the man in the Vatican, "it belongs to God"... "No" says the man in Moscow, "it belongs to everyone."
I... rejected those answers, I chose something different. I chose, the impossible... I chose, Rapture.'
User avatar
risker
Forum Staff
Posts: 351
Joined: June 8th, 2008, 3:05 am
Location: Australia

Re: [Add JJ CP] Request Undead Assault II 1.5b

Post by risker »

Lol, alright

Just don't go getting your self banned
xD
Battledog
Newcomer
Posts: 1
Joined: February 18th, 2009, 11:26 pm

Re: [Add JJ CP] Request Undead Assault II 1.5b

Post by Battledog »

Hey can anyone put all the custom spawn id's for this map? Like the upgrades such as "Battallion Authorization" for the Forward Observer's Airstrike ability and re-enabling resurrection/devotion on the Navy Corpsman? Maybe even a command to set what # of shells can be fired, and enabling the -r and -s to work for everyone even if they dont select him at first so if they spawn him later they can still change them.
Darkness568
Member
Posts: 97
Joined: June 18th, 2007, 12:45 am

Re: [Add JJ CP] Request Undead Assault II 1.5b

Post by Darkness568 »

I know this is old, but i tried downloading this and when i finally get it in the map directory it doesn't show up. I deleted the old one like someone suggested but it just isn't showing up. I have downloaded 2 different versions that did the same thing and it wont show. Can someone help me with this and thank you.
GeorgeMots
Crusader
Posts: 4236
Joined: January 27th, 2007, 4:46 pm
Location: Greece, Veria

Re: [Add JJ CP] Request Undead Assault II 1.5b

Post by GeorgeMots »

Darkness568 wrote:I know this is old, but i tried downloading this and when i finally get it in the map directory it doesn't show up. I deleted the old one like someone suggested but it just isn't showing up. I have downloaded 2 different versions that did the same thing and it wont show. Can someone help me with this and thank you.
Make sure all is updated.
http://slowbro.org/
`·.,¸,.·*¯`·.,¸,.·*¯[;::;(。◕‿‿­­​­­­­­◕。)
Image
Image
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Spoiler:
(03:36:55) xkiska: im too much of a dumbass to understand this
Darkness568
Member
Posts: 97
Joined: June 18th, 2007, 12:45 am

Re: [Add JJ CP] Request Undead Assault II 1.5b

Post by Darkness568 »

What you mean by all is updated?
User avatar
Hillo
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Posts: 615
Joined: June 9th, 2008, 9:51 am
Location: Finland

Re: [Add JJ CP] Request Undead Assault II 1.5b

Post by Hillo »

Try shortening the map's name.
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