[JJ's CP] ET2 2.6

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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sholk
Newcomer
Posts: 9
Joined: July 17th, 2008, 7:07 am

[JJ's CP] ET2 2.6

Post by sholk »

Map Name: Elimination Tournament2 2.6

Map Description: better version of the original ET, if you like the starcraft game snipers, you will like this game

Map Link: http://www.mediafire.com/?tbovhcowzgt

Request: JJ Cheat Pack is good and add a command that increases attack speed (if possible) so the units can attack faster w/o the cooldown.

Thanks in advance
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Last edited by initialD on August 14th, 2008, 3:12 am, edited 1 time in total.
Reason: Inserted required information for your title. Read the new rules for details. Thanks.
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Kupownage
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Posts: 35
Joined: January 6th, 2008, 12:10 am

Re: [Request] ET2 2.6

Post by Kupownage »

http://www.mediafire.com/?sharekey=c56d ... 6497ef7742


JJ's Cheatpack inserted
Spoiler:
Commands:
-CcD (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever is selected)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast
-bfast
-ufast (builds/researches/train unit instantly, when hitting esc, must have typed all 3)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-regmin (Click to set Minx and Miny)
-regmax (Click to set Maxx and Maxy)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Set rect to command specified)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-loc (Shows X and Y location of selected Unit) (use with reg)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8)
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
Tested and working. Enjoy
Scotch
Forum Staff
Posts: 369
Joined: March 22nd, 2008, 1:57 am

Re: [Request] ET2 2.6

Post by Scotch »

Kupownage wrote:http://www.mediafire.com/?sharekey=c56d ... 6497ef7742


JJ's Cheatpack inserted
Spoiler:
Commands:
-CcD (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever is selected)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast
-bfast
-ufast (builds/researches/train unit instantly, when hitting esc, must have typed all 3)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-regmin (Click to set Minx and Miny)
-regmax (Click to set Maxx and Maxy)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Set rect to command specified)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-loc (Shows X and Y location of selected Unit) (use with reg)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8)
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
Tested and working. Enjoy
Request: JJ Cheat Pack is good and add a command that increases attack speed (if possible) so the units can attack faster w/o the cooldown.

He also wanted the additional add-on if you added that aswell.
sholk
Newcomer
Posts: 9
Joined: July 17th, 2008, 7:07 am

Re: [JJ's CP] ET2 2.6

Post by sholk »

Yeah, i dont know a command that can increase attack speed so it would be great if there is one

Thanks again
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initialD
Some Honorary Title
Posts: 1713
Joined: June 8th, 2007, 5:08 am
Title: Angry Bird

Re: [JJ's CP] ET2 2.6

Post by initialD »

There are no such thingie so far.
I guess bart is working on it now.
But it required to edit it in a deprotected map.
So considered this done, will you.?
User avatar
Kupownage
Junior Member
Posts: 35
Joined: January 6th, 2008, 12:10 am

Re: [JJ's CP] ET2 2.6

Post by Kupownage »

Only way I know of to reduce the cooldown on a cast spell would be to
A) find the trigger and edit the cooldown time
or
B) Insert a trigger to reduce cooldown globally to a set time

neither of which I feel like doing. sorry.
Demn
Junior Member
Posts: 31
Joined: September 17th, 2007, 12:01 am

Re: [JJ's CP] ET2 2.6

Post by Demn »

Kupownage wrote:Only way I know of to reduce the cooldown on a cast spell would be to
A) find the trigger and edit the cooldown time
or
B) Insert a trigger to reduce cooldown globally to a set time

neither of which I feel like doing. sorry.
what about -nocd

;-)

but actually... they were talking about attack speed.
Scotch
Forum Staff
Posts: 369
Joined: March 22nd, 2008, 1:57 am

Re: [JJ's CP] ET2 2.6

Post by Scotch »

Demn wrote:
Kupownage wrote:Only way I know of to reduce the cooldown on a cast spell would be to
A) find the trigger and edit the cooldown time
or
B) Insert a trigger to reduce cooldown globally to a set time

neither of which I feel like doing. sorry.
what about -nocd

;-)

but actually... they were talking about attack speed.
Correct me if I'm wrong, the attack button isn't a spell and -nocd = no cooldown for spells.
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Kryptonyte
Forum Staff
Posts: 1400
Joined: March 17th, 2008, 12:07 am

Re: [JJ's CP] ET2 2.6

Post by Kryptonyte »

glica wrote:
Demn wrote:
Kupownage wrote:Only way I know of to reduce the cooldown on a cast spell would be to
A) find the trigger and edit the cooldown time
or
B) Insert a trigger to reduce cooldown globally to a set time

neither of which I feel like doing. sorry.
what about -nocd

;-)

but actually... they were talking about attack speed.
Correct me if I'm wrong, the attack button isn't a spell and -nocd = no cooldown for spells.
You're not wrong.

Kupownage didn't get what he meant.
He wanted no cd's for the attacking, but Kupownage thought he meant spells.
BUT GUESS WHAT GUYS??!?!?! IN ET, YOU ATTACK THROUGH A SPELL!!!!
AHHHHH, SO GUESS WHAT!!!! -nocd WORKS FOR THIS, AHhhhhhhz.
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Made by the late ILikeHacking

My quote from SKillER
Spoiler:
Chat wrote:(19:12:41) SKillER: newfags cant triforce
(19:20:30) SKillER: ▲
▲ ▲
(19:20:35) SKillER: aww
(19:20:37) FatherSpace: FAIL
(19:20:43) Kryptonyte: Wow stop failing.
(19:20:47) SKillER: ▲
▲ ▲
(19:21:41) Kryptonyte: .

. ▲
▲ ▲
(19:22:20) Kryptonyte: I guess you were right, newfags can't triforce.
(19:22:29) SKillER: . . ▲
▲ ▲
(19:23:04) SKillER: OMFG
(19:23:06) SKillER: ... THIS CHAT
(19:23:06) SKillER: !
(19:23:36) SKillER: ▲
▲ ▲
(19:23:46) SKillER: ▲
.▲ ▲
Apparently, SKillER is a newfag.
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Kupownage
Junior Member
Posts: 35
Joined: January 6th, 2008, 12:10 am

Re: [JJ's CP] ET2 2.6

Post by Kupownage »

Didn't actually play the map, I had no clue. Guess I r retardeddddd :P