Heres some emails (recently only) that I have sent to and have received from IceFrog - Just this topic of a maphack detector for now, why the hell doesnt dota have one? Cause ice is a dipshit... anyways -
Xantan Email To IceFrog wrote:
Xantan
to IceFrog
4:07 am (9 hours ago)
Greetings. I have made a 100% positive way to detect maphacks by detecting clicks and comparing the units to other players and seeing if it is fogged/masked/invisible, anyways, I'm adding onto it to add more then just that, but for now, most maphackers CAN click whatever/whenever they want, and this DOES detect it.
If you would like to use this in dota (please do, It would really help out the game) then you may have it under a semi-restricted license, I just want my name on anything about it anywhere ingame, ie, when a mher is detected, a game message will say he has mhed, and this was made possible by Xantan.
Please tell me your thoughts - Thanks.
IceFrog to Xantan wrote:IceFrog
to me
1:34 pm (5 minutes ago)
Are you the one spreading the fake 6.44?
Xantan to IceFrog wrote:Xantan
to IceFrog
1:38 pm (2 minutes ago)
Spreading? Nah, I did make it though, only for the people.
Ill edit this post when more comes. Also, I may dig up my old pms/emails to him from awhile back, lol.
Hey by the way guys... This kind of anti hack is not really good. You know why? People who has lag (Example me) can be even detected even if that person is not using any hacks.
For example, I order my unit to attack someone by clicking on it, it takes 3 seconds to attack(delay) and then by the time I do that, the enemy is already under fog and then my attack is activated. This is where the anti-hack is bugged because it sees that I have clicked on the enemy in fog.
I suggest another anti hack found in an elite snipers game where your computer crashes automatically if you hack.
You are wrong, I have done extensive testing with me, my friends, my brother, and some people online... A few of which in the tests had extreme delay/lag as you speak of, It never gave a false positive.
I'm not going to implement a antimaphack that crashes your game. I want to know who maphacks, then I can deal with them how I wish, I don't want them to crash.
I know how the anti maphack works in that map exactly, I have deprotected/looked at it, and its just a doodad, with a bad model file - If you see it, soon after your game crashes. That way is ok if you want people to crash, but, for the most part I don't care if people maphack, especially as I haven't put my detector in any maps where mh is a big deal yet.... :p
But seriously, you're wrong and if you'd like to test it with me then let me know, and that other method is just a bad method imo.