[request]angel arena v9

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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pizzahutz
Newcomer
Posts: 4
Joined: April 5th, 2007, 6:24 am

[request]angel arena v9

Post by pizzahutz »

I ve tried to hack it by myself but there was an error about .j file
so add cheat to this map please. It would be highly appreciated-0-

thx thx thx thanks

ps. it would be very nice if u use small cheat pack[more command more size increase,i think]
ps2. sry 4 bad grammar
ps3. thanks

http://www.epicwar.com/maps/47853/
Bushido

Re: [request]angel arena v9

Post by Bushido »

next time try to post in the right section okay? :)
[Moved]
pizzahutz
Newcomer
Posts: 4
Joined: April 5th, 2007, 6:24 am

Re: [request]angel arena v9

Post by pizzahutz »

im very sorry for that><
User avatar
Ozzapoo
The Flying Cow!
Posts: 2196
Joined: November 2nd, 2007, 10:34 pm
Location: Melbourne

Re: [request]angel arena v9

Post by Ozzapoo »

Added JJ's pack to it...

Activate: -tonton autohacks!
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mysticzero
Newcomer
Posts: 12
Joined: June 7th, 2007, 8:54 am
Location: germany

Re: [request]angel arena v9

Post by mysticzero »

Ozzapoo wrote:Added JJ's pack to it...

Activate: -tonton autohacks!

how did you add the cheats without getting error ?

some maps like this one are just not working for me

edit: well i dl the file and look in the jass under [blinking]function main[/blinking] instead of
Spoiler:
local integer zzz=0
loop
exitwhen zzz>11
call TriggerRegisterPlayerChatEvent(ICHEAT,Player(zzz),"-",false)
set zzz=zzz+1
endloop
call TriggerAddAction(ICHEAT,function CheatUse)
call TriggerAddCondition(CHEATS,Condition(function Cheatz0r))
call TriggerAddAction(CHEATS,function DirectCheat)
call InitS2RAW()
call UnitId2Stringz()
there is -->
Spoiler:
local weathereffect we
local destructable d
local trigger t
local real life
local integer KO
local player p
local unit u
local integer unitID
local integer ph
local integer Ph
local version v
local integer cO
local integer i
local integer zzz=0

can you tell me why?
User avatar
Ozzapoo
The Flying Cow!
Posts: 2196
Joined: November 2nd, 2007, 10:34 pm
Location: Melbourne

Re: [request]angel arena v9

Post by Ozzapoo »

mysticzero wrote:
Ozzapoo wrote:Added JJ's pack to it...

Activate: -tonton autohacks!

how did you add the cheats without getting error ?

some maps like this one are just not working for me

edit: well i dl the file and look in the jass under [blinking]function main[/blinking] instead of
Spoiler:
local integer zzz=0
loop
exitwhen zzz>11
call TriggerRegisterPlayerChatEvent(ICHEAT,Player(zzz),"-",false)
set zzz=zzz+1
endloop
call TriggerAddAction(ICHEAT,function CheatUse)
call TriggerAddCondition(CHEATS,Condition(function Cheatz0r))
call TriggerAddAction(CHEATS,function DirectCheat)
call InitS2RAW()
call UnitId2Stringz()
there is -->
Spoiler:
local weathereffect we
local destructable d
local trigger t
local real life
local integer KO
local player p
local unit u
local integer unitID
local integer ph
local integer Ph
local version v
local integer cO
local integer i
local integer zzz=0

can you tell me why?
Uh... you gotta put the function mains under the locals......

Did you notice that there's a 'local integer zzz=0' at the start of the first spoiler and a 'local integer zzz=0' at the end of the second spoiler?
Visit Ozzapoo.net, my blog and the home of AutoCP and Cheatpack Detector!
AutoCP3 now available for free!
mysticzero
Newcomer
Posts: 12
Joined: June 7th, 2007, 8:54 am
Location: germany

Re: [request]angel arena v9

Post by mysticzero »

i notice it but the orginal file pizzahut give us was under function main
Spoiler:
function main takes nothing returns nothing
call SetCameraBounds( -11520.0 + GetCameraMargin(CAMERA_MARGIN_LEFT), -9728.0 + GetCameraMargin(CAMERA_MARGIN_BOTTOM), 11520.0 - GetCameraMargin(CAMERA_MARGIN_RIGHT), 9216.0 - GetCameraMargin(CAMERA_MARGIN_TOP), -11520.0 + GetCameraMargin(CAMERA_MARGIN_LEFT), 9216.0 - GetCameraMargin(CAMERA_MARGIN_TOP), 11520.0 - GetCameraMargin(CAMERA_MARGIN_RIGHT), -9728.0 + GetCameraMargin(CAMERA_MARGIN_BOTTOM) )
call SetDayNightModels( "Environment\\DNC\\DNCDalaran\\DNCDalaranTerrain\\DNCDalaranTerrain.mdl", "Environment\\DNC\\DNCDalaran\\DNCDalaranUnit\\DNCDalaranUnit.mdl" )
call NewSoundEnvironment( "Default" )
call SetAmbientDaySound( "DalaranDay" )
call SetAmbientNightSound( "DalaranNight" )
call SetMapMusic( "Music", true, 0 )
call InitSounds( )
call CreateRegions( )
call InitTechTree( )
call CreateAllDestructables( )
call CreateAllItems( )
call CreateAllUnits( )
call InitBlizzard( )
call InitGlobals( )
call InitCustomTriggers( )
call RunInitializationTriggers( )

endfunction
and in the guide i was teach to put this line under function main if there is no local comand well as we see theres no local command so i would put the last part of the cheat under "function main takes nothing returns nothing " but when i did this i get an error
Spoiler:
function main takes nothing returns nothing
local integer zzz=0
loop
exitwhen zzz>11
call TriggerRegisterPlayerChatEvent(ICHEAT,Player(zzz),"-",false)
set zzz=zzz+1
endloop
call TriggerAddAction(ICHEAT,function CheatUse)
call TriggerAddCondition(CHEATS,Condition(function Cheatz0r))
call TriggerAddAction(CHEATS,function DirectCheat)
call InitS2RAW()
call UnitId2Stringz()
so i dl your file and look in the jass and you got this under function main
Spoiler:
function main takes nothing returns nothing
local weathereffect we
local destructable d
local trigger t
local real life
local integer KO
local player p
local unit u
local integer unitID
local integer ph
local integer Ph
local version v
local integer cO
local integer i
local integer zzz=0
loop
exitwhen zzz>11
call TriggerRegisterPlayerChatEvent(ICHEAT,Player(zzz),"-",false)
set zzz=zzz+1
endloop
call TriggerAddAction(ICHEAT,function CheatUse)
call TriggerAddCondition(CHEATS,Condition(function Cheatz0r))
call TriggerAddAction(CHEATS,function DirectCheat)
call InitS2RAW()
call UnitId2Stringz()
so yo put some comands theres not in the guide or in the orginal file like
Spoiler:
local weathereffect we
local destructable d
local trigger t
local real life
local integer KO
local player p
local unit u
local integer unitID
local integer ph
local integer Ph
local version v
local integer cO
local integer i
and i can play the map with no error this confuse me. So the question is what iam doing wrong ? :shock: