[Request] Metroid SfS Prelude .92 BETA

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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moocakes
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Joined: December 23rd, 2007, 6:35 pm

[Request] Metroid SfS Prelude .92 BETA

Post by moocakes »

This is a 5-player co-op game that seeks to emulate the Metroid series of games....

http://www.epicwar.com/maps/3676/

There is however, a BS feature implemented into the map, if you are familiar with the Metroid games, you will know about the save points referred to as "save stations", which allow you to respawn at your last save station when you die. However, this maker decided to TIME you on that, so after about an hour and a half (when the game really starts to get hard!) these save stations stop functioning, so if you die, it's game over...

Obviously i would like that little thing cheated and removed, so your save stations never run out of power and there is unlimited revivals.

Now, a second thing with this map i would really like if it could be done (i'm not sure it can)

Because of the massive amounts of things inside this map, when you save it (via wc3 save game), and attempt to load it, the game crashes.

This is a VERY long map, so if you can't use the wc3 save, i would have to play it all in one sitting (assuming it was cheated), now i could do that, but if it is at all possible, it would be awesome if you could use wc3 saving on it.

Oh, and i don't know JASS at all, or i would of went ahead and edited the .j and been done with it.


Thanks in advance =)
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Title: No Idea!

Re: [Request] Metroid SfS Prelude .92 BETA

Post by home »

i think with the cheat pack you don't need to worry about dieng??
just duplicate? or etc? anyway try this map? sry
Because of the massive amounts of things inside this map, when you save it (via wc3 save game), and attempt to load it, the game crashes.
i can't fix :x

Cheats
Spoiler:
-777(activates cheats)

-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever is selected)
-mh
-setname
-size #
-food #
-heal
-copy #
-fast
-bfast
-ufast (builds/researches/train unit instantly, when hitting esc, must have typed all 3)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg ##### ##### ##### ##### (kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown) (This command is pretty complicated, so check the guide)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### #### #### (Changes the ground to whatever specified)
-loc (Shows X and Y location of selected Unit) (use with reg and area)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8)
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