[AnyCP] MonsterDefense v0.5.8g

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VectorM12
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[AnyCP] MonsterDefense v0.5.8g

Post by VectorM12 »

Hello guys.

There is a new MonsterDefense version came out recently but it has some desync issues.

I want to try and test different scenarios in a local game with 2 wc3 instances running at the same time to test what is a possible cause of desync.

I need some cheat pack that gives resources, fast build and invul/vul units on command.

If any of you has debugging or desync hunting experience please share. Are there any debugging or logging tools or some JASS parser for WC3?

Any help is greatly appreciated!
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Last edited by devoltz on September 19th, 2026, 1:41 am, edited 2 times in total.
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devoltz
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Re: [AnyCP] invalid Defense v0.5.8g

Post by devoltz »

Funny protection that this map had, fixed it and added ozzy's cheatpack
viewtopic.php?t=39003
Activator: '-ozzy'
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