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[ED] Diablo II Act One v4.1
Posted: September 30th, 2024, 11:14 pm
by MrKibler
Map Name: Diablo II Act One v4.1
Map Link: https://www.hiveworkshop.com/threads/di ... 4-1.94492/
Request: This map was last updated in 2009 but, would anyone be able to add a save/load system onto this map please? Even the old system of screenshoting a code would be okay as long as it loads in the character, their level, their items, and the items in their stash.
Language: English
Thanks to anyone that can help! It would be so awesome!
Re: [ED] Diablo II Act One v4.1
Posted: October 1st, 2024, 1:31 am
by devoltz
Normally, we do not accept this type of request to add save and load functionality to a Warcraft map, mainly because it is very labor-intensive and easily falls under the
additional notes of request rule 8. However, lately, I have been adding the save/load system to some maps because a friend shared his system with me, and it's quite easy to implement, similar to adding a cheatpack. Therefore, this time, I will accept the request.
It's a no-code system, so you just need to type "-save filename". For example:
Then, in the next game, simply use "-load filename". For example:
I had to modify several variables that were assigned to the heroes, so something in the map MIGHT break, but based on the tests I’ve done, I believe it won't.
All credits for that system go to Maxou, gl hf.
Re: [ED] Diablo II Act One v4.1
Posted: October 1st, 2024, 1:51 am
by MrKibler
Thanks a bunch! I'll give it a try.
--
So far the only thing I've noticed that changed is that when quests are completed, Red player receives all the rewards. So like, when we finish the first quest and it gives everyone an extra skill point, all of their skill points go to Red and they get none. Otherwise everything else seemed to go well.
Re: [ED] Diablo II Act One v4.1
Posted: October 1st, 2024, 2:12 pm
by devoltz
MrKibler wrote: ↑October 1st, 2024, 1:51 am
Thanks a bunch! I'll give it a try.
--
So far the only thing I've noticed that changed is that when quests are completed, Red player receives all the rewards. So like, when we finish the first quest and it gives everyone an extra skill point, all of their skill points go to Red and they get none. Otherwise everything else seemed to go well.
Should be fixed on this version.