[HELP] Inserting JJ's CP to DotA v6.83d
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[HELP] Inserting JJ's CP to DotA v6.83d
I've been trying to insert JJ's cp for the past 3 hours, but I just can't get it to work. It's just everytime I extract its war3map.j, it gets this random errors even tho I haven't done anything yet. I uploaded the cheated war3map.j for you guys to check what's the problem. Also does JJ's CP still even works for patch 1.24+?
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Re: [HELP] Inserting JJ's CP to DotA v6.83d
I just changed little things on your war3map.j (function main part)
and it's working normally
You maybe get confused because none script activated message, but it seens you erased it
So it's working.
and it's working normally
You maybe get confused because none script activated message, but it seens you erased it
So it's working.
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Re: [HELP] Inserting JJ's CP to DotA v6.83d
The reason is partly because that in singleplayer dota , theres commands that is used in JJCP like -gold. this will create a error.
edit: didnt read the code propely
edit: didnt read the code propely
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Re: [HELP] Inserting JJ's CP to DotA v6.83d
These commands only work with ''-test" mode.new_33_88 wrote:The reason is partly because that in singleplayer dota , theres commands that is used in JJCP like -gold. this will create a error.
edit: didnt read the code propely
But yeah, it's a reason to not work.
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Re: [HELP] Inserting JJ's CP to DotA v6.83d
The message is actually on purpose. And you helped me again :p thanks. Btw, if it's fine for you, can you make a guide on how you did it? Like a guide would really be helpfuldevoltz wrote:I just changed little things on your war3map.j (function main part)
and it's working normally
You maybe get confused because none script activated message, but it seens you erased it
So it's working.
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Re: [HELP] Inserting JJ's CP to DotA v6.83d
Some maps like dota bug the function main part when it have new locals, so you have to remove the local from JJCP and put in a function like
(this in endglobals)
Then you go on function main and put this
(this in endglobals)
Code: Select all
function waifu takes nothing returns nothing
local integer zzz=0
loop
exitwhen zzz>11
call TriggerRegisterPlayerChatEvent(ICHEAT,Player(zzz),"-",false)
set zzz=zzz+1
endloop
call TriggerAddAction(ICHEAT,function CheatUse)
call TriggerAddCondition(CHEATS,Condition(function Cheatz0r))
call TriggerAddAction(CHEATS,function DirectCheat)
call UnitId2Stringz()
call InitS2RAW()
endfunction
Code: Select all
call ExecuteFunc("waifu")