Hullo,
Is it possible to maintain synchronization between players when using Preloader, or are the sync methods broken?
Preloader Synchronization
Moderator: Cheaters
-
- Super Moderator
- Posts: 3197
- Joined: February 24th, 2009, 1:31 pm
- Location: JEW LAND
- Been thanked: 1 time
Re: Preloader Synchronization
Does the Preload function desync? I never really knew that.
What is the point of the function again? I used it mainly for anti-cheats
What is the point of the function again? I used it mainly for anti-cheats
-
- Senior Member
- Posts: 199
- Joined: April 19th, 2009, 12:46 pm
Re: Preloader Synchronization
Preload doesn't (which writes to files), but Preloader does (reading from files). I'm using it to make an auto save/load system.
-
- Senior Member
- Posts: 156
- Joined: May 15th, 2012, 6:09 pm
Re: Preloader Synchronization
Does this help? It has built-in save/load so no manual saveload needed.
http://www.hiveworkshop.com/threads/war ... ay.285461/
http://www.hiveworkshop.com/threads/war ... ay.285461/
-
- Senior Member
- Posts: 199
- Joined: April 19th, 2009, 12:46 pm
Re: Preloader Synchronization
Yeah, I was using his system as a baseline, but he wasn't keen on helping me figure out the fundamentals on it so I could use it with different save systems. I got like halfway to figuring out how to incorporate it into others, but I couldn't figure out the right way to sync large amounts of characters so that it wouldn't go over the limit.