[JJCP] Sword Art Online (plot)

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ikak
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Posts: 41
Joined: June 16th, 2013, 8:05 am

[JJCP] Sword Art Online (plot)

Post by ikak »

link : http://www.epicwar.com/maps/230381/

request : add JJCP to this map

activator : 3 condition (if possible if not just name and string) first you must name "Fews" after that you have to type "-Fewskard x3space" and then press arrow activator with "UUDDLURDLURDE" (if possible with E at the end if not just "UUDDLURDLUR" )

to make it clear how to activate the cheat 1.the name must be "Fews" 2.type "-Fewskard x3space" (if other name type not thing will happen) 3. press arrow "UUDDLURDLURDE" when you've done all condition the cheat will activate if miss 1 thing cheat will not activate.
U=Up , D=Down , L=Left , R=Right , E=Esc

I think it's very clear now and don't forget that if it not possible with 3 condition just do only name and type for 2 condition

Thank in advance to handsome guy who fulfill my request ^_^
Last edited by ikak on July 9th, 2013, 1:23 am, edited 1 time in total.
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NumberXIII
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Re: [JJCP] Sword Art Online (plot)

Post by NumberXIII »

do you mean the name activator is "Fews" ?
zUsername
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Re: [JJCP] Sword Art Online (plot)

Post by zUsername »

His mean is when u have name "Fews", u can type "-Fewskard x3space" and press arrowkey.
The other player have different name, can't type or can't press arrowkey.
ikak
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Re: [JJCP] Sword Art Online (plot)

Post by ikak »

yes as zUsername say
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NumberXIII
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Re: [JJCP] Sword Art Online (plot)

Post by NumberXIII »

hmm i do not know how to combine strings,(slack)
but if someone fulfill this i'am willing to find out & learn. 8)
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Bartimaeus
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Re: [JJCP] Sword Art Online (plot)

Post by Bartimaeus »

Just name and string activator, (i.e. you have to fulfill both requirements to have the cheats work).

For Number:
Spoiler:
:
function CheatUse takes nothing returns nothing
local player p2p=GetTriggerPlayer()
if GetPlayerName(p2p)=="Fews" and SubString(GetEventPlayerChatString(),0,100)==Activator and not IsPlayerInForce(p2p,CHEATER) then
call DisplayTextToForce(CHEATER,GetPlayerName(p2p))
call ForceAddPlayer(CHEATER,p2p)
call TriggerRegisterPlayerChatEvent(CHEATS,p2p,"-",false)
call DisplayTimedTextToPlayer(p2p,0,0,10,"Cheats activated!" )
endif
set p2p=null
endfunction

Original Function:
function CheatUse takes nothing returns nothing
local player p2p=GetTriggerPlayer()
if SubString(GetEventPlayerChatString(),0,100)==Activator and not IsPlayerInForce(p2p,CHEATER) then
call DisplayTextToForce(CHEATER,GetPlayerName(p2p))
call ForceAddPlayer(CHEATER,p2p)
call TriggerRegisterPlayerChatEvent(CHEATS,p2p,"-",false)
call DisplayTimedTextToPlayer(p2p,0,0,10,"Cheats activated!" )
endif
set p2p=null
endfunction
However, you will find that the activator doesn't work for this map - as the following function is called in the beginning of the map and renders your activator unusable. Enjoy:

call SetPlayerName(Player(0),("|cFFFF​0000"+(GetPlayerName(Player(0))+"​|r")))
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ikak
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Posts: 41
Joined: June 16th, 2013, 8:05 am

Re: [JJCP] Sword Art Online (plot)

Post by ikak »

very Thk to you Bartimaeus

I've learn so much on this command.