aoe impale

For fulfilled maps that most likely don't work on the latest patch (1.24 or later).

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X-Angel
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aoe impale

Post by X-Angel »

can anyone tell me how to do an AOE impale? such as the one in Anime Wars for kimimaro? where all the spikes come out in an area around the hero
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Xantan
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Re: aoe impale

Post by Xantan »

link to the map might help us figure out how to exactly do it.
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trb92
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Re: aoe impale

Post by trb92 »

X-Angel wrote:can anyone tell me how to do an AOE impale? such as the one in Anime Wars for kimimaro? where all the spikes come out in an area around the hero
I know how to do this, I just want to ask one thing.
Do you want a step-by-step explanation of how to make this, or just the spell already made?

Edit: I know how to do it if you want something like this, with spikes going in different directions around the hero.
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X-Angel
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Re: aoe impale

Post by X-Angel »

yes thats exactly what I need, but instead of those spike models, is it possible to replace those spike models with another model? and is it possible to make the area bigger? oh yea, a map with the spell already made or step-by-step is okay, whichever one is convenient for you.
GhettoChild
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Re: aoe impale

Post by GhettoChild »

Its pretty easy, I can help you out. How many polar projections would you want coming out? Would you want GUI or JASS (preferable for me)? As for the model you can change it I think, but thats just going off the top of my head. Hit me up.
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X-Angel
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Re: aoe impale

Post by X-Angel »

unfortunately, can it be in GUI
DL.PIGGY
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Re: aoe impale

Post by DL.PIGGY »

This should be pretty much like DotA's Tidehunter's ravage? create X dummy unit at casting unit each casting a impale spell in all X direction where X would pretty much be the number of impales u want and thus they would be facing different directions with a 360/X degrees difference. The spikes animation can be changed in the impale skill itself if im not wrong. Use polar offset for the dummy impales btw.