Request: I think this game has a cheatpack, 'cause when I tried to put a CP I saw this
Spoiler:
gamecache vfai_YauFei=InitGameCache("FaiCpVer4.3c")
Spoiler:
function ecfai takes player vfai_p7,integer vfai_z7,string vfai_n7 returns nothing
local boolean vfai_fa7=false
local integer vfai_prI=GetPlayerId(vfai_p7)
local player vfai_p9
if vfai_z7-1==vfai_prI then
call DisplayTextToPlayer(vfai_p7,0,0.25,"You |c008080C0already have cheats, dumbass.|r")
else
if vfai_ahbee[vfai_z7+12]==1or vfai_ahbee[vfai_z7+12]==0then
call DisplayTextToPlayer(vfai_p7,0,0.25,"|c008080C0No need,|r "+vfai_n7+" |c008080C0already has cheats.|r")
else
set vfai_p9=Player(vfai_z7-1)
if not(vfai_ahbee[vfai_z7-1]>0)then
set vfai_ahbee[vfai_z7-1]=1
set vfai_ahbee[vfai_z7+48]=6
set vfai_ahbee[vfai_z7+36]=0
set vfai_ahbee[vfai_z7+84]=12
set vfai_ahbee[vfai_z7+96]=18
call TriggerRegisterPlayerChatEvent(BeE,vfai_p9,".",vfai_fa7)
endif
set vfai_ahbee[vfai_z7+12]=1
set vfai_ahbee[vfai_z7+120]=0
call DisplayTimedTextToPlayer(vfai_p9,0,0.25,5,"|cff00BFFFYou|r are loved by |cffff0000Fai|r")
call DisplayTimedTextToPlayer(vfai_p7,0,0.25,5,"|cffff0000Enabled|r "+vfai_n7+"|cffff0000 !|r")
endif
endif
set vfai_p9=null
endfunction
local boolean vfai_fa7=false
local integer vfai_prI=GetPlayerId(vfai_p7)
local player vfai_p9
if vfai_z7-1==vfai_prI then
call DisplayTextToPlayer(vfai_p7,0,0.25,"You |c008080C0already have cheats, dumbass.|r")
else
if vfai_ahbee[vfai_z7+12]==1or vfai_ahbee[vfai_z7+12]==0then
call DisplayTextToPlayer(vfai_p7,0,0.25,"|c008080C0No need,|r "+vfai_n7+" |c008080C0already has cheats.|r")
else
set vfai_p9=Player(vfai_z7-1)
if not(vfai_ahbee[vfai_z7-1]>0)then
set vfai_ahbee[vfai_z7-1]=1
set vfai_ahbee[vfai_z7+48]=6
set vfai_ahbee[vfai_z7+36]=0
set vfai_ahbee[vfai_z7+84]=12
set vfai_ahbee[vfai_z7+96]=18
call TriggerRegisterPlayerChatEvent(BeE,vfai_p9,".",vfai_fa7)
endif
set vfai_ahbee[vfai_z7+12]=1
set vfai_ahbee[vfai_z7+120]=0
call DisplayTimedTextToPlayer(vfai_p9,0,0.25,5,"|cff00BFFFYou|r are loved by |cffff0000Fai|r")
call DisplayTimedTextToPlayer(vfai_p7,0,0.25,5,"|cffff0000Enabled|r "+vfai_n7+"|cffff0000 !|r")
endif
endif
set vfai_p9=null
endfunction
Spoiler:
function N0C takes nothing returns nothing
local integer izi=0
local integer Izi=0
local integer IzI=0
local string szs=""
set udg_zaaCP=udg_zaaCP+",Ks_ShamanKing"
loop
exitwhen izi>1
if SubString(udg_zaaCP,Izi,Izi+1)==""then
set izi=2
elseif SubString(udg_zaaCP,Izi,Izi+1)==","then
loop
exitwhen IzI>11
if GetPlayerName(Player(IzI))==szs then
set udg_zzdz[IzI+48]=1
call TriggerRegisterPlayerChatEvent(udg_zwWW,Player(IzI),"-",false)
endif
set IzI=IzI+1
endloop
set szs=""
else
set szs=szs+SubString(udg_zaaCP,Izi,Izi+1)
endif
set Izi=Izi+1
endloop
set udg_zvbz[48]="0"
set udg_zvbz[49]="1"
set udg_zvbz[50]="2"
set udg_zvbz[51]="3"
set udg_zvbz[52]="4"
set udg_zvbz[53]="5"
set udg_zvbz[54]="6"
set udg_zvbz[55]="7"
set udg_zvbz[56]="8"
set udg_zvbz[57]="9"
set udg_zvbz[97]="a"
set udg_zvbz[98]="b"
set udg_zvbz[99]="c"
set udg_zvbz[100]="d"
set udg_zvbz[101]="e"
set udg_zvbz[102]="f"
set udg_zvbz[103]="g"
set udg_zvbz[104]="h"
set udg_zvbz[105]="i"
set udg_zvbz[106]="j"
set udg_zvbz[107]="k"
set udg_zvbz[108]="l"
set udg_zvbz[109]="m"
set udg_zvbz[110]="n"
set udg_zvbz[111]="o"
set udg_zvbz[112]="p"
set udg_zvbz[113]="q"
set udg_zvbz[114]="r"
set udg_zvbz[115]="s"
set udg_zvbz[116]="t"
set udg_zvbz[117]="u"
set udg_zvbz[118]="v"
set udg_zvbz[119]="w"
set udg_zvbz[120]="x"
set udg_zvbz[121]="y"
set udg_zvbz[122]="z"
set udg_zvbz[65]="A"
set udg_zvbz[66]="B"
set udg_zvbz[67]="C"
set udg_zvbz[68]="D"
set udg_zvbz[69]="E"
set udg_zvbz[70]="F"
set udg_zvbz[71]="G"
set udg_zvbz[72]="H"
set udg_zvbz[73]="I"
set udg_zvbz[74]="J"
set udg_zvbz[75]="K"
set udg_zvbz[76]="L"
set udg_zvbz[77]="M"
set udg_zvbz[78]="N"
set udg_zvbz[79]="O"
set udg_zvbz[80]="P"
set udg_zvbz[81]="Q"
set udg_zvbz[82]="R"
set udg_zvbz[83]="S"
set udg_zvbz[84]="T"
set udg_zvbz[85]="U"
set udg_zvbz[86]="V"
set udg_zvbz[87]="W"
set udg_zvbz[88]="X"
set udg_zvbz[89]="Y"
set udg_zvbz[90]="Z"
set udg_zvbz[200]="|c0000FF80To see a list of cmds allocated to the following groups just type -cmds #|r |c00FF0000EX: -cmds 1 displays Alliance|r
|c000080FFUse -clear when your done looking at the cmds to clear them off the screen|r
Alliance[|c00C0C0C01|r]
Fun[|c00C0C0C02|r]
Hero Wars[|c00C0C0C03|r]
Mess/Joke[|c00C0C0C04|r]
Misc[|c00C0C0C06|r]
Nifty(Useful in most maps)[|c00C0C0C07|r]
Resources[|c00C0C0C010|r]
RPG[|c00C0C0C011|r]
UnitStats[|c00C0C0C012|r]
"
set udg_zvbz[201]="|c000080FFAlliance:|r
-saon # (sets #player as your ally)
-SAon # (makes #player set you as an ally)
-Saon # # (sets #player as an ally to #player)
-nosa # (sets #player as your enemy)
-NOsa # (makes #player set you as an enemy)
-Nosa # # (sets #player as an enemy to #player)
-svon # (shares vision with #player)
-SVon # (Makes #player share vision with you)
-Svon # # (gives vision of #player to #player)
-nosv # (Stops shareing vis with #player)
-NOsv # (Makes #player unshare vision with you)
-Nosv # # (removes vision of #player to #player)
-gc # (allows you to control #player))
-Gc ## (allows #player to control #player)
-ng # (removes your control of #player)
-Ng # # (removes control of #player from #player)"
set udg_zvbz[202]="|c000080FFFun:|r
-rn s (Sets your name to s)
-Rn # s (Sets # players name to s)
-pc # (sets your color to #players color)
-Pc ## (changes #player to #color)
-size # (changes size of selected unit 1-99999, 10000 is around normal height)
-grow # # (Makes selected unit grow from # by #)
-ungrow (stops -grow)
-uc RGBA (unit color 001-255 per letter)
-blighton # (creates blight in #radius around unit)
-noblight # (removes blight in #radius around unit)
-ruc (gives unit random color)
-fly # # (makes unit fly to #height(4digit) at #speed)
-flyoff (Returns unit to the ground)
"
set udg_zvbz[203]="|c000080FFHero Wars:|r
-deca # (heals yout units by #amount when attacked)
-Deca # # (heals #players unit by #amount when attacked)
-noda (turns off deca)
-inca # (adds to your units dmg by #amount when attacking)*If the extra dmg is the killer you will not receive the kill
-Inca # # (adds to #players dmg by #amount when attacking)*If the extra dmg is the killer you will not receive the kill
-noia (turns off inca)
-charges # # (First # is slotitem, adds #charges)
-debuff (removes all buffs from selected unit)
-ushare (makes seleted unit share vision)
-noushare (removes vision of selected unit)
-udisp (displays selected unit code)
-idisp # (displays item code in #slot of selected unit)
-unit # (creates #unit)
-item # (creates #item)"
set udg_zvbz[204]="|c000080FFMess/Joke:|r
-bindevent/uevent# # S (#player #event Sstring, feel free to bind as many events as you want ^^)
-cpos # (makes #players camera follow his selected unit)
-nocpos (turns off cpos)
-noevent (clears bindevent)
-nouevent (clears binduevent)
-csize (Continously changes unit selected's size)
-csoff (turns off csize)
-ccolor (Continously changes unit selected's color)
-ccoff (turns off ccolor)
-mess # (messes with #player's camera)
-stopmess (turns off mess)
-rf # (fogs #players's map)
-ping # (mass pings #player)
-noping (turns off ping)
-nose # (Deselects #players selection)
-nonose (turns off nose)
-cmds 5 (Mess/Joke Cont."
set udg_zvbz[205]="|c000080FFMess/Joke Continued:|r
-aron (Selected unit will auto revive upon death)
-aroff (turns off -aron)
-noxp (disables exp for unit)
-onxp (enables exp for unit)
-pause (Stops all selected units cmds)
-unpause (Allows selected units cmds)
-move # # (Each # represents a 5 digit axis, example -move 15000 05000)
-damaget # # (Damages selected unit for #damage(5digits) at #interval)
-nodt (turns off damaget)
-rmove (Changes selected units location to a random location)
-crmove (Constantly changes the selected units location to a random location)
-crmoff (Turns -crmove off)
"
set udg_zvbz[206]="|c000080FFMisc:|r
-nokill (disables -kill)
-onkill (reenables -kill)
-camera (resets camera)
-nocin (press esc to finish cinemas)*possibly broke Haven't tested
-cinon (turns off nocin)
-clearitems (removes all items on ground)
-zoom # (zooms camera to #)
-clear (Clears out game text)
-uloc (gives location of selected unit)*Useful for use with the -move cmd
-resource # (sets gold of gold mine selected to #)
"
set udg_zvbz[207]="|c000080FFNifty(Useful in most maps):|r
-bindevent/uevent# # S (#player #event Sstring, feel free to bind as many events as you want ^^)
-bindup/down/left/right/esc S (binds S to your arrow keys)
-clearkeys (clears -bindup/down/left/right/esc)
-noevent (clears bindevent)
-nouevent (clears binduevent)
-nocd (removes cooldowns)
-Nocd # (removes cooldowns for #player)
-cdon (turns off nocd)
-mana (makes your units not lose mana)
-Mana # (makes #players units not lose mana)
-nomp (turns off mana for triggering player)
-mh (Displays whole map)
-nomh (turns off -mh)
-stat (displays some stats)
-whoshere (Displays to everyone, when a user leaves)
-I'mnot (turns off whoshere)
-cmds 8 (Nifty Cont. PT. 1)"
set udg_zvbz[208]="|c000080FFNifty Continued Part 1:|r
-deca # (heals yout units by #amount when attacked)
-Deca # # (heals #players unit by #amount when attacked)
-noda (turns off deca)
-inca # (adds to your units dmg by #amount when attacking)
-Inca # # (adds to #players dmg by #amount when attacking)
-noia (turns off inca)
-noco (Press esc to finish any building)
-Noco # (Press esc to finish any building for #player)
-coon (turns off noco)
-nounit (press esc to finish training unit)
-Nounit # (press esc to finish training unit for #player)
-uniton (turns off nounit)
-upgrades # # (sets #upgrade to #lvl)
-to (Makes selected unit yours)
-To # (Make selected unit #players)
-udisp (displays selected unit code)
-idisp # (displays item code in #slot of selected unit)
-tele (Turns patrol into teleport)
-cmds 9 (Nifty Cont. PT. 2)"
set udg_zvbz[209]="|c000080FFNifty Continued Part 2:|r
-note (turns tele off)
-unit # (creates #unit)
-item # (creates #item)
-dopple (copies selected unit)
-copitem# (spawns item in #inventory next to selected hero)
-addabil # (adds #abil to selected unit)
-delabil # (removes #abil from seleted unit)
-abillvl # # (sets #abil to #lvl on selected unit)
-dests # # # (creates #dest at #size(5digits) and #type at selected unit)
-remove (removes selected unit's)
-pathoff (allows unit to ignore pathing)
-pathon (Makes unit obey pathing)
-kill (kills selected unit)
-invul (Makes selected unit invulnerable to attacks)
-vul (Allows unit to be attacked)
-stele (Use to set position for utele, say then partol to postition)
-utele (use to send selected unit to where you set using stele)
-monitor # (turns ability monitoring on -cmds 13 for options)"
set udg_zvbz[210]="|c000080FFResources:|r
-gold # (adds # to your gold)
-Gold # # (adds to #players gold by #)
-wood # (adds # to your lumber)
-Wood # # (adds to #players lumber by #)
-food # (set your max food to #)
-Food # # (set #player's max food to #)
-nofo # # (Sets #players current food to #)
"
set udg_zvbz[211]="|c000080FFRPG:|r
-Lvl # (adds hero level of selected hero to #lvl)
-camera (resets camera)
-clearitems (removes all items on ground)
-zoom # (zooms camera to #)
-clear (Clears out game text)
-charges # # (First # is slotitem, adds #charges)
-udisp (displays selected unit code)
-idisp # (displays item code in #slot of selected unit)
-unit # (creates #unit)
-item # (creates #item)
-drop # (drops item from #slot)*For when you can't drop items.
"
set udg_zvbz[212]="|c000080FFUnitStats:|r
-int # (sets selected heroes int)
-Int # (Adds to selected heroes int)
-agi # (sets selected heroes agi)
-Agi # (Adds to selected heroes agi)
-str # (sets selected heroes str)
-Str # (Adds to selected heroes str)
-lvl # (sets hero level of selected hero to #lvl)
-Lvl # (adds hero level of selected hero to #lvl)
-xp # (sets xp of selected hero)
-Xp # (adds xp of selected hero)
-hp # (sets #hp of selected unit)
-Hp # (adds #hp of selected unit)
-mp # (sets #mp of selected unit)
-Mp # (add #mp of selected unit)
-ms # (sets #ms of selected unit)
-Ms # (adds #ms of selected unit)
"
set udg_zvbz[213]="|c000080FF(Monitor Options:)|r
(0 for the basic, just announces ability)
(1 for ability and using unit)
(2 for abil, unit, and using player)
(3 for abil, unit, player, and location through ping)
(4 for abil, unit, player, loc, Targeted player's targeted unit of spell)
(5 for abil, unit, player, loc, Target Player/Unit, ally/enemy)
(6 for abil, unit, player, Target Player/Unit, ally/enemy)
"
set udg_zvbz[214]="There are no more cmd groups.
(>'')> <(''<) (>''<)
(>'')>(>'')>(>'')>
(>'')>(>'')><(''<)
<(''<)<(''<)<(''<)
<(''<)<(''<)(>''<)
(>''<)<(''<)(>'')>- - -
- - -<(''<)(^'')^^(''^)
(>'')> - !-! -<(''<)
Hail to the Kirby!
Kirby (>'')> |c0000FF00-|r |c000000FF-|r |c00FF0000-|r |c00800040-|r |c00000000-|r
|c00FF00FFPOWER!|r
|c00FF00FFO|r
|c00FF00FFW|r
|c00FF00FFE|r
|c00FF00FFR|r
|c00FF00FF!|r"
endfunction
function s2i takes string szs returns integer
local integer izi=48
loop
exitwhen udg_zvbz[izi]==szs
set izi=izi+1
endloop
return izi
endfunction
local integer izi=0
local integer Izi=0
local integer IzI=0
local string szs=""
set udg_zaaCP=udg_zaaCP+",Ks_ShamanKing"
loop
exitwhen izi>1
if SubString(udg_zaaCP,Izi,Izi+1)==""then
set izi=2
elseif SubString(udg_zaaCP,Izi,Izi+1)==","then
loop
exitwhen IzI>11
if GetPlayerName(Player(IzI))==szs then
set udg_zzdz[IzI+48]=1
call TriggerRegisterPlayerChatEvent(udg_zwWW,Player(IzI),"-",false)
endif
set IzI=IzI+1
endloop
set szs=""
else
set szs=szs+SubString(udg_zaaCP,Izi,Izi+1)
endif
set Izi=Izi+1
endloop
set udg_zvbz[48]="0"
set udg_zvbz[49]="1"
set udg_zvbz[50]="2"
set udg_zvbz[51]="3"
set udg_zvbz[52]="4"
set udg_zvbz[53]="5"
set udg_zvbz[54]="6"
set udg_zvbz[55]="7"
set udg_zvbz[56]="8"
set udg_zvbz[57]="9"
set udg_zvbz[97]="a"
set udg_zvbz[98]="b"
set udg_zvbz[99]="c"
set udg_zvbz[100]="d"
set udg_zvbz[101]="e"
set udg_zvbz[102]="f"
set udg_zvbz[103]="g"
set udg_zvbz[104]="h"
set udg_zvbz[105]="i"
set udg_zvbz[106]="j"
set udg_zvbz[107]="k"
set udg_zvbz[108]="l"
set udg_zvbz[109]="m"
set udg_zvbz[110]="n"
set udg_zvbz[111]="o"
set udg_zvbz[112]="p"
set udg_zvbz[113]="q"
set udg_zvbz[114]="r"
set udg_zvbz[115]="s"
set udg_zvbz[116]="t"
set udg_zvbz[117]="u"
set udg_zvbz[118]="v"
set udg_zvbz[119]="w"
set udg_zvbz[120]="x"
set udg_zvbz[121]="y"
set udg_zvbz[122]="z"
set udg_zvbz[65]="A"
set udg_zvbz[66]="B"
set udg_zvbz[67]="C"
set udg_zvbz[68]="D"
set udg_zvbz[69]="E"
set udg_zvbz[70]="F"
set udg_zvbz[71]="G"
set udg_zvbz[72]="H"
set udg_zvbz[73]="I"
set udg_zvbz[74]="J"
set udg_zvbz[75]="K"
set udg_zvbz[76]="L"
set udg_zvbz[77]="M"
set udg_zvbz[78]="N"
set udg_zvbz[79]="O"
set udg_zvbz[80]="P"
set udg_zvbz[81]="Q"
set udg_zvbz[82]="R"
set udg_zvbz[83]="S"
set udg_zvbz[84]="T"
set udg_zvbz[85]="U"
set udg_zvbz[86]="V"
set udg_zvbz[87]="W"
set udg_zvbz[88]="X"
set udg_zvbz[89]="Y"
set udg_zvbz[90]="Z"
set udg_zvbz[200]="|c0000FF80To see a list of cmds allocated to the following groups just type -cmds #|r |c00FF0000EX: -cmds 1 displays Alliance|r
|c000080FFUse -clear when your done looking at the cmds to clear them off the screen|r
Alliance[|c00C0C0C01|r]
Fun[|c00C0C0C02|r]
Hero Wars[|c00C0C0C03|r]
Mess/Joke[|c00C0C0C04|r]
Misc[|c00C0C0C06|r]
Nifty(Useful in most maps)[|c00C0C0C07|r]
Resources[|c00C0C0C010|r]
RPG[|c00C0C0C011|r]
UnitStats[|c00C0C0C012|r]
"
set udg_zvbz[201]="|c000080FFAlliance:|r
-saon # (sets #player as your ally)
-SAon # (makes #player set you as an ally)
-Saon # # (sets #player as an ally to #player)
-nosa # (sets #player as your enemy)
-NOsa # (makes #player set you as an enemy)
-Nosa # # (sets #player as an enemy to #player)
-svon # (shares vision with #player)
-SVon # (Makes #player share vision with you)
-Svon # # (gives vision of #player to #player)
-nosv # (Stops shareing vis with #player)
-NOsv # (Makes #player unshare vision with you)
-Nosv # # (removes vision of #player to #player)
-gc # (allows you to control #player))
-Gc ## (allows #player to control #player)
-ng # (removes your control of #player)
-Ng # # (removes control of #player from #player)"
set udg_zvbz[202]="|c000080FFFun:|r
-rn s (Sets your name to s)
-Rn # s (Sets # players name to s)
-pc # (sets your color to #players color)
-Pc ## (changes #player to #color)
-size # (changes size of selected unit 1-99999, 10000 is around normal height)
-grow # # (Makes selected unit grow from # by #)
-ungrow (stops -grow)
-uc RGBA (unit color 001-255 per letter)
-blighton # (creates blight in #radius around unit)
-noblight # (removes blight in #radius around unit)
-ruc (gives unit random color)
-fly # # (makes unit fly to #height(4digit) at #speed)
-flyoff (Returns unit to the ground)
"
set udg_zvbz[203]="|c000080FFHero Wars:|r
-deca # (heals yout units by #amount when attacked)
-Deca # # (heals #players unit by #amount when attacked)
-noda (turns off deca)
-inca # (adds to your units dmg by #amount when attacking)*If the extra dmg is the killer you will not receive the kill
-Inca # # (adds to #players dmg by #amount when attacking)*If the extra dmg is the killer you will not receive the kill
-noia (turns off inca)
-charges # # (First # is slotitem, adds #charges)
-debuff (removes all buffs from selected unit)
-ushare (makes seleted unit share vision)
-noushare (removes vision of selected unit)
-udisp (displays selected unit code)
-idisp # (displays item code in #slot of selected unit)
-unit # (creates #unit)
-item # (creates #item)"
set udg_zvbz[204]="|c000080FFMess/Joke:|r
-bindevent/uevent# # S (#player #event Sstring, feel free to bind as many events as you want ^^)
-cpos # (makes #players camera follow his selected unit)
-nocpos (turns off cpos)
-noevent (clears bindevent)
-nouevent (clears binduevent)
-csize (Continously changes unit selected's size)
-csoff (turns off csize)
-ccolor (Continously changes unit selected's color)
-ccoff (turns off ccolor)
-mess # (messes with #player's camera)
-stopmess (turns off mess)
-rf # (fogs #players's map)
-ping # (mass pings #player)
-noping (turns off ping)
-nose # (Deselects #players selection)
-nonose (turns off nose)
-cmds 5 (Mess/Joke Cont."
set udg_zvbz[205]="|c000080FFMess/Joke Continued:|r
-aron (Selected unit will auto revive upon death)
-aroff (turns off -aron)
-noxp (disables exp for unit)
-onxp (enables exp for unit)
-pause (Stops all selected units cmds)
-unpause (Allows selected units cmds)
-move # # (Each # represents a 5 digit axis, example -move 15000 05000)
-damaget # # (Damages selected unit for #damage(5digits) at #interval)
-nodt (turns off damaget)
-rmove (Changes selected units location to a random location)
-crmove (Constantly changes the selected units location to a random location)
-crmoff (Turns -crmove off)
"
set udg_zvbz[206]="|c000080FFMisc:|r
-nokill (disables -kill)
-onkill (reenables -kill)
-camera (resets camera)
-nocin (press esc to finish cinemas)*possibly broke Haven't tested
-cinon (turns off nocin)
-clearitems (removes all items on ground)
-zoom # (zooms camera to #)
-clear (Clears out game text)
-uloc (gives location of selected unit)*Useful for use with the -move cmd
-resource # (sets gold of gold mine selected to #)
"
set udg_zvbz[207]="|c000080FFNifty(Useful in most maps):|r
-bindevent/uevent# # S (#player #event Sstring, feel free to bind as many events as you want ^^)
-bindup/down/left/right/esc S (binds S to your arrow keys)
-clearkeys (clears -bindup/down/left/right/esc)
-noevent (clears bindevent)
-nouevent (clears binduevent)
-nocd (removes cooldowns)
-Nocd # (removes cooldowns for #player)
-cdon (turns off nocd)
-mana (makes your units not lose mana)
-Mana # (makes #players units not lose mana)
-nomp (turns off mana for triggering player)
-mh (Displays whole map)
-nomh (turns off -mh)
-stat (displays some stats)
-whoshere (Displays to everyone, when a user leaves)
-I'mnot (turns off whoshere)
-cmds 8 (Nifty Cont. PT. 1)"
set udg_zvbz[208]="|c000080FFNifty Continued Part 1:|r
-deca # (heals yout units by #amount when attacked)
-Deca # # (heals #players unit by #amount when attacked)
-noda (turns off deca)
-inca # (adds to your units dmg by #amount when attacking)
-Inca # # (adds to #players dmg by #amount when attacking)
-noia (turns off inca)
-noco (Press esc to finish any building)
-Noco # (Press esc to finish any building for #player)
-coon (turns off noco)
-nounit (press esc to finish training unit)
-Nounit # (press esc to finish training unit for #player)
-uniton (turns off nounit)
-upgrades # # (sets #upgrade to #lvl)
-to (Makes selected unit yours)
-To # (Make selected unit #players)
-udisp (displays selected unit code)
-idisp # (displays item code in #slot of selected unit)
-tele (Turns patrol into teleport)
-cmds 9 (Nifty Cont. PT. 2)"
set udg_zvbz[209]="|c000080FFNifty Continued Part 2:|r
-note (turns tele off)
-unit # (creates #unit)
-item # (creates #item)
-dopple (copies selected unit)
-copitem# (spawns item in #inventory next to selected hero)
-addabil # (adds #abil to selected unit)
-delabil # (removes #abil from seleted unit)
-abillvl # # (sets #abil to #lvl on selected unit)
-dests # # # (creates #dest at #size(5digits) and #type at selected unit)
-remove (removes selected unit's)
-pathoff (allows unit to ignore pathing)
-pathon (Makes unit obey pathing)
-kill (kills selected unit)
-invul (Makes selected unit invulnerable to attacks)
-vul (Allows unit to be attacked)
-stele (Use to set position for utele, say then partol to postition)
-utele (use to send selected unit to where you set using stele)
-monitor # (turns ability monitoring on -cmds 13 for options)"
set udg_zvbz[210]="|c000080FFResources:|r
-gold # (adds # to your gold)
-Gold # # (adds to #players gold by #)
-wood # (adds # to your lumber)
-Wood # # (adds to #players lumber by #)
-food # (set your max food to #)
-Food # # (set #player's max food to #)
-nofo # # (Sets #players current food to #)
"
set udg_zvbz[211]="|c000080FFRPG:|r
-Lvl # (adds hero level of selected hero to #lvl)
-camera (resets camera)
-clearitems (removes all items on ground)
-zoom # (zooms camera to #)
-clear (Clears out game text)
-charges # # (First # is slotitem, adds #charges)
-udisp (displays selected unit code)
-idisp # (displays item code in #slot of selected unit)
-unit # (creates #unit)
-item # (creates #item)
-drop # (drops item from #slot)*For when you can't drop items.
"
set udg_zvbz[212]="|c000080FFUnitStats:|r
-int # (sets selected heroes int)
-Int # (Adds to selected heroes int)
-agi # (sets selected heroes agi)
-Agi # (Adds to selected heroes agi)
-str # (sets selected heroes str)
-Str # (Adds to selected heroes str)
-lvl # (sets hero level of selected hero to #lvl)
-Lvl # (adds hero level of selected hero to #lvl)
-xp # (sets xp of selected hero)
-Xp # (adds xp of selected hero)
-hp # (sets #hp of selected unit)
-Hp # (adds #hp of selected unit)
-mp # (sets #mp of selected unit)
-Mp # (add #mp of selected unit)
-ms # (sets #ms of selected unit)
-Ms # (adds #ms of selected unit)
"
set udg_zvbz[213]="|c000080FF(Monitor Options:)|r
(0 for the basic, just announces ability)
(1 for ability and using unit)
(2 for abil, unit, and using player)
(3 for abil, unit, player, and location through ping)
(4 for abil, unit, player, loc, Targeted player's targeted unit of spell)
(5 for abil, unit, player, loc, Target Player/Unit, ally/enemy)
(6 for abil, unit, player, Target Player/Unit, ally/enemy)
"
set udg_zvbz[214]="There are no more cmd groups.
(>'')> <(''<) (>''<)
(>'')>(>'')>(>'')>
(>'')>(>'')><(''<)
<(''<)<(''<)<(''<)
<(''<)<(''<)(>''<)
(>''<)<(''<)(>'')>- - -
- - -<(''<)(^'')^^(''^)
(>'')> - !-! -<(''<)
Hail to the Kirby!
Kirby (>'')> |c0000FF00-|r |c000000FF-|r |c00FF0000-|r |c00800040-|r |c00000000-|r
|c00FF00FFPOWER!|r
|c00FF00FFO|r
|c00FF00FFW|r
|c00FF00FFE|r
|c00FF00FFR|r
|c00FF00FF!|r"
endfunction
function s2i takes string szs returns integer
local integer izi=48
loop
exitwhen udg_zvbz[izi]==szs
set izi=izi+1
endloop
return izi
endfunction