[EDIT] Green Circle TD 9.5

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cheatH12
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[EDIT] Green Circle TD 9.5

Post by cheatH12 »

Map: Green Circle TD 9.5

Link: *Attached Below*

Description: It's a Coop Survival Tower Defense game. Creeps come running out but instead of racing towards an exit and deplete player life, they just keep on running around the map. The players lose and the game ends when creep count goes beyond a certain number, in this case 1000. (It's probable most people know about this game, but I thought I'll spend some time type this up just in case.)

Request: Okay, what I want is a way to be able to enjoy the game even if I don't have people to play with. It's really hard for a single player to keep the creep count below 1k alone without cheating (I've tried and failed after the 3rd wave).
Specifically I'd like the map to be edited so that:

a) The game wont end even if creep count goes above the normal limit; change the 1k limit to a considerably higher number like 10k or kill/edit the function that detects creep count.

OR

b) The game detects how many players are playing and only activates the spawn areas for those players. See in the game each player has his own creep spawn point to guard, when I try to play alone creep pours out of all spawn areas. If someone would edit the map so that only spawn areas with a player to guard it are active while the rest don't spawn creeps then that would make me happy.

I like option "b" better but if it's too hard or impossible I'd be happy with option "a".
Thanks in advance and more power!
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Bartimaeus
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Re: [EDIT] Green Circle TD 9.5

Post by Bartimaeus »

This is an attempt at option A. Option B sounds...difficult.
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cheatH12
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Re: [EDIT] Green Circle TD 9.5

Post by cheatH12 »

Bartimaeus wrote:This is an attempt at option A. Option B sounds...difficult.
thanks, will try the map and give feedback later!

EDIT:
Tested the map, it did not work.
Upon attempting to create a game, warcraft 3 crashes with an error about war3map.j being corrupt (pic of the error attached bellow).
This is the same thing that happened when I tried to edit the map myself. After a few tries with the same results, I decided to turn to the experts and made this request XD.
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Bartimaeus
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Re: [EDIT] Green Circle TD 9.5

Post by Bartimaeus »

Perhaps if I were not a complete noob...here, try this again.

What it should do is that you should not be lose when you go over the 1000 limit. I would've liked a cleaner solution, but I was oddly not able to find the 1000 leak limit. Then again, I only spent about two minutes on it.
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cheatH12
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Re: [EDIT] Green Circle TD 9.5

Post by cheatH12 »

Bartimaeus wrote:Perhaps if I were not a complete noob...here, try this again.

What it should do is that you should not be lose when you go over the 1000 limit. I would've liked a cleaner solution, but I was oddly not able to find the 1000 leak limit. Then again, I only spent about two minutes on it.
That did it! Thanks!
I believe the reason you could not find the 1000 leak limit is because it's actually 700 (try searching >700).
Anyway I'm still hoping for someone to try and do option b, because with option a, my machine might not be able to handle too many creeps (3k creeps and Im afraid it might overheat!).

Nevertheless, I appreciate you doing this for me. If there is no one wanting to try to do option b or perhaps a different approach that will result to the same end for too long, then feel free to consider this request fulfilled.

P.S.
How did you fix the corrupt war3map.j issue?
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Bartimaeus
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Re: [EDIT] Green Circle TD 9.5

Post by Bartimaeus »

I could swear I already posted here...the problem was that I was a newb and forgot to do the most basic thing when cheating maps: deleting the (attributes) file in the base of the map directory.
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Nuuby
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Re: [EDIT] Green Circle TD 9.5

Post by Nuuby »

Damnit bart, can't you move your own fulfilled stuff o:<
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Bartimaeus
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Re: [EDIT] Green Circle TD 9.5

Post by Bartimaeus »

He said he was waiting for someone else to attempt the other thing, so I left it.

Nuuby: Okay, I forgive you >: