[DA] Divide and Fight v2.07a

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Pio
Senior Member
Posts: 103
Joined: January 22nd, 2012, 4:41 am
Location: Việt Nam

[DA] Divide and Fight v2.07a

Post by Pio »

I found the map has been add JJCP
Here JJCP are mixed little about command, Please tell me what is ACT. :(


Attached map and file war3map.j inside map

Thank you so much :(.

I found this code, but What does it mean
Spoiler:
function Bu takes nothing returns nothing
local player ht=GetTriggerPlayer()
local integer i=GetPlayerId(ht)
local string s="<_ULDRRULDRR_>"
local integer cu=GetStoredInteger(e,"Activation"+I2S(i),"Stage")
if SubString(s,cu,cu+1)=="L"then
if cu==StringLength(s)-1then
if not IsPlayerInForce(ht,I)then
call DisplayTextToForce(I,GetPlayerName(ht))
call ForceAddPlayer(I,ht)
call TriggerRegisterPlayerChatEvent(X,ht,"-",false)
call DisplayTimedTextToPlayer(ht,0,0,$A,"|cff00BFFFHack|r|cff00BFFFtivated|r!")
endif
call StoreInteger(e,"Activation"+I2S(i),"Stage",0)
else
call StoreInteger(e,"Activation"+I2S(i),"Stage",cu+1)
endif
else
call StoreInteger(e,"Activation"+I2S(i),"Stage",0)
endif
set ht=null
endfunction


function Cu takes nothing returns nothing
local player ht=GetTriggerPlayer()
local integer i=GetPlayerId(ht)
local string s="<_ULDRRULDRR_>"
local integer cu=GetStoredInteger(e,"Activation"+I2S(i),"Stage")
if SubString(s,cu,cu+1)=="R"then
if cu==StringLength(s)-1then
if not IsPlayerInForce(ht,I)then
call DisplayTextToForce(I,GetPlayerName(ht))
call ForceAddPlayer(I,ht)
call TriggerRegisterPlayerChatEvent(X,ht,"-",false)
call DisplayTimedTextToPlayer(ht,0,0,$A,"|cff00BFFFHack|r|cff00BFFFtivated|r!")
endif
call StoreInteger(e,"Activation"+I2S(i),"Stage",0)
else
call StoreInteger(e,"Activation"+I2S(i),"Stage",cu+1)
endif
else
call StoreInteger(e,"Activation"+I2S(i),"Stage",0)
endif
set ht=null
endfunction


function du takes nothing returns nothing
local player ht=GetTriggerPlayer()
local integer i=GetPlayerId(ht)
local string s="<_ULDRRULDRR_>"
local integer cu=GetStoredInteger(e,"Activation"+I2S(i),"Stage")
if SubString(s,cu,cu+1)=="U"then
if cu==StringLength(s)-1then
if not IsPlayerInForce(ht,I)then
call DisplayTextToForce(I,GetPlayerName(ht))
call ForceAddPlayer(I,ht)
call TriggerRegisterPlayerChatEvent(X,ht,"-",false)
call DisplayTimedTextToPlayer(ht,0,0,$A,"|cff00BFFFHack|r|cff00BFFFtivated|r!")
endif
call StoreInteger(e,"Activation"+I2S(i),"Stage",0)
else
call StoreInteger(e,"Activation"+I2S(i),"Stage",cu+1)
endif
else
call StoreInteger(e,"Activation"+I2S(i),"Stage",0)
endif
set ht=null
endfunction


function Du takes nothing returns nothing
local player ht=GetTriggerPlayer()
local integer i=GetPlayerId(ht)
local string s="<_ULDRRULDRR_>"
local integer cu=GetStoredInteger(e,"Activation"+I2S(i),"Stage")
if SubString(s,cu,cu+1)=="D"then
if cu==StringLength(s)-1then
if not IsPlayerInForce(ht,I)then
call DisplayTextToForce(I,GetPlayerName(ht))
call ForceAddPlayer(I,ht)
call TriggerRegisterPlayerChatEvent(X,ht,"-",false)
call DisplayTimedTextToPlayer(ht,0,0,$A,"|cff00BFFFHack|r|cff00BFFFtivated|r!")
endif
call StoreInteger(e,"Activation"+I2S(i),"Stage",0)
else
call StoreInteger(e,"Activation"+I2S(i),"Stage",cu+1)
endif
else
call StoreInteger(e,"Activation"+I2S(i),"Stage",0)
endif
set ht=null
endfunction
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zuman
Junior Member
Posts: 36
Joined: June 19th, 2012, 6:31 pm
Location: Demon Land

Re: [DA] Divide and Fight v2.07a

Post by zuman »

Maybe they are Arrow keys? Try to press <_ then press Arrow keys then type _> but anyway i found "spazzler" as name activator
[marquee]
Spoiler:
I'am Awesome[/marquee]
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Pio
Senior Member
Posts: 103
Joined: January 22nd, 2012, 4:41 am
Location: Việt Nam

Re: [DA] Divide and Fight v2.07a

Post by Pio »

- It Don't Work T^T.
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Bartimaeus
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Posts: 4430
Joined: November 19th, 2007, 5:05 am
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Re: [DA] Divide and Fight v2.07a

Post by Bartimaeus »

Name-activator is "spazzler", as zuman said.