[SP+JJ'S CP] Mist RPG S3 v1.22

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naturesfury
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[SP+JJ'S CP] Mist RPG S3 v1.22

Post by naturesfury »

Spoiler:
-EpicHax<space><space><space>
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
tested, works
some models/images might be missing but it probably doesn't matter as you'll probably get the code and play on the legit version (as you wanted SP)
if it really matters to you, i can fix it o.o
but it will take a long time xP

enjoy ^^
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Bartimaeus
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Re: [SP+JJ'S CP] Mist RPG S3 v1.22

Post by Bartimaeus »

How'd you get past the MPQ corruption, out of curiosity?
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pirroludo
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Re: [SP+JJ'S CP] Mist RPG S3 v1.22

Post by pirroludo »

the map dont have the other classes and bosses =/ and works fine..
By Pirroludo
Kyoshiro
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Re: [SP+JJ'S CP] Mist RPG S3 v1.22

Post by Kyoshiro »

Just stuck nature's war3map.j into the original map.
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If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
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HarDCoreR
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Re: [SP+JJ'S CP] Mist RPG S3 v1.22

Post by HarDCoreR »

What A ... Nice, THX I love you all :D
naturesfury
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Re: [SP+JJ'S CP] Mist RPG S3 v1.22

Post by naturesfury »

Sorry bart, didn't see that
Um i used mpqviewer to extract all the files i could, then rebuilt the mpq with the cheated .j file which is why i don't know if i got all the models (doubt it cuz of file size)

don't know how kyoshiro did it though
how DID you do it, kyoshiro o.o
Kyoshiro
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Re: [SP+JJ'S CP] Mist RPG S3 v1.22

Post by Kyoshiro »

Map opens fine with winmpq
If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
alombrown
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Re: [SP+JJ'S CP] Mist RPG S3 v1.22

Post by alombrown »

do you have a Cheat pack in 1.26???
mosza2535
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Re: [SP+JJ'S CP] Mist RPG S3 v1.22

Post by mosza2535 »

can play in 1.24 ??
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Re: [SP+JJ'S CP] Mist RPG S3 v1.22

Post by owner123 »

Well, nature tested it in April, so I assume so o-o
Last edited by Bartimaeus on July 9th, 2012, 12:49 pm, edited 1 time in total.
Reason: And by "rested", he really means "tested"...