Need Anti MH System
Moderator: Cheaters
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Need Anti MH System
Hey Guys,
maybe someone can help me to do these functions in our anti mh system
1.) if someone reveals the whole map or a map with 25,000 range
2.)there is a text for all players that like player 3 using hacks
3.)someone can able to type -kickmh and those players who revealed the whole map will automatically been kicked
thanks for those people who can do this functions in our anti mh system
btw, maybe this system can do it in jass code and able to place it in war3map.j and work successfully
maybe someone can help me to do these functions in our anti mh system
1.) if someone reveals the whole map or a map with 25,000 range
2.)there is a text for all players that like player 3 using hacks
3.)someone can able to type -kickmh and those players who revealed the whole map will automatically been kicked
thanks for those people who can do this functions in our anti mh system
btw, maybe this system can do it in jass code and able to place it in war3map.j and work successfully
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- Forum Spammer
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Re: Need Anti MH System
There's no definite way to detect maphackers o.o but tree tag has a good system
#2 and 3 are easy....
2) use displaytimedtexttoforce(allplayers,0,0,100,GetPlayerName(cheater)+" is map hacking. use -kickmh to kick him")
3) customdefeatbj(cheater,"kicked for mh")
#2 and 3 are easy....
2) use displaytimedtexttoforce(allplayers,0,0,100,GetPlayerName(cheater)+" is map hacking. use -kickmh to kick him")
3) customdefeatbj(cheater,"kicked for mh")
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Re: Need Anti MH System
There is no 100% way, if there was, dota would use it.
You can some-what disable a built-in-map mh like in JJ's CP but jass is limited to check jass variables while C++ or any other language is not limited to tweak your game how-ever it feels like it and check all game variables etc..
You can how-ever make it check if you clicked on a unit that is in the Fog-Of-War, and thus kick him for MH...
You can some-what disable a built-in-map mh like in JJ's CP but jass is limited to check jass variables while C++ or any other language is not limited to tweak your game how-ever it feels like it and check all game variables etc..
You can how-ever make it check if you clicked on a unit that is in the Fog-Of-War, and thus kick him for MH...
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Re: Need Anti MH System
the anti-mh system in imba dota seems to work alright, fatal errors most maphacks
If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
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Re: Need Anti MH System
maybe this is acceptable, lets just say the functions will behaxorico wrote:You can how-ever make it check if you clicked on a unit that is in the Fog-Of-War, and thus kick him for MH...
1.) check if you clicked on a unit that is in the Fog-Of-War
2.)there is a text for all players that like player 3 using hacks (use displaytimedtexttoforce(allplayers,0,0,100,GetPlayerName(cheater)+" is map hacking. use -kickmh to kick him")
3.) someone can able to type -kickmh and those players who clicked on a unit that is in the Fog-Of-War will automatically been kicked (customdefeatbj(cheater,"kicked for mh")
So, we only need this function (check if you clicked on a unit that is in the Fog-Of-War)
maybe someone can make it and convert it into jass code
maybe try to do it in complete which combined already it in #1, #2, and #3 functions and try to test it in simple map if it's work...Player 1 must provided if he is map hacking or if you guys want to test it alone if it works
thanks again guys
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Re: Need Anti MH System
or o.o you could make a small dummy unit and put it in a place you can't see or get to (and no farsight)
and see if its fogged for a player every 5 sec or so
if not, he must be maphacking
and see if its fogged for a player every 5 sec or so
if not, he must be maphacking
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Re: Need Anti MH System
But what if I warded it or something, and got to see the dummy unit?
-crashes non mher-
-crashes non mher-
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Re: Need Anti MH System
"you can't see or get to"
make it obsecure o.o
bunch of cliffs in the top left corner or something
make it obsecure o.o
bunch of cliffs in the top left corner or something
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Re: Need Anti MH System
Spam pathing and sight blockers?...
That's a rather weird way of doing it anyway.
That's a rather weird way of doing it anyway.
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Re: Need Anti MH System
lol but it can work xD
guess if you wanted failsafes, could add like IsUnitInRange to it o.o
which takes care of wards too...
guess if you wanted failsafes, could add like IsUnitInRange to it o.o
which takes care of wards too...