[ANY CP] scarlet-devil-mansion-defence v0.27

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Everfades
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Posts: 13
Joined: August 2nd, 2009, 7:04 pm

[ANY CP] scarlet-devil-mansion-defence v0.27

Post by Everfades »

Map:
Scarlet Devil Mansion Defence v0.27
Website:
http://blog.midnightinsomnia.com/2011/0 ... #more-1262
Mapdownload:
http://www.mediafire.com/?a3hqul4ls8x8ci5
Cheats:
Any CP, "-cheats<space><space>" as activator
Description:
A Hero Defence map and one of my favourites. But without fullhouse, even easy difficulty can be really hard. That's why I would like to give my team a little startbonus with some cheats.


I tried doing it myself but for some reason I mess it up. Normally it works fine, but this map may be protected or sth. (or I just failed :lol: )

Oh and if ANYONE knows how to do it, I would love to see the "model pack" included in the map when hacking it. It sucks when you can't play with people you don't know as they would need the model pack to see the chars. I gues they excluded the models to make it harder to unprotect the map and open it in the mapeditor.

Thanks in advance
Haseo-Thepkk
Newcomer
Posts: 5
Joined: July 20th, 2011, 1:27 am

Re: [ANY CP] scarlet-devil-mansion-defence v0.27

Post by Haseo-Thepkk »

You know theres another one of these on this forum lol. :P As for FH thing its acutally easier if u comp all the empty slots so more creeps spawn early on and u gain more exp. The less is actually sometimes better.
owner123
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Re: [ANY CP] scarlet-devil-mansion-defence v0.27

Post by owner123 »

Haseo-Thepkk wrote:You know theres another one of these on this forum lol. :P As for FH thing its acutally easier if u comp all the empty slots so more creeps spawn early on and u gain more exp. The less is actually sometimes better.
I couldn't find it using search, can you link to it?
Everfades
Newcomer
Posts: 13
Joined: August 2nd, 2009, 7:04 pm

Re: [ANY CP] scarlet-devil-mansion-defence v0.27

Post by Everfades »

Haseo-Thepkk wrote:You know theres another one of these on this forum lol. :P As for FH thing its acutally easier if u comp all the empty slots so more creeps spawn early on and u gain more exp. The less is actually sometimes better.
Thanks for the hint with the comp slots, the extra exp really helps.
Haseo-Thepkk
Newcomer
Posts: 5
Joined: July 20th, 2011, 1:27 am

Re: [ANY CP] scarlet-devil-mansion-defence v0.27

Post by Haseo-Thepkk »

Yeah, actually its a post i made lol. And your welcome :).




http://forum.wc3edit.net/map-requests-f ... 22032.html
owner123
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Posts: 1943
Joined: February 3rd, 2009, 11:28 pm
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Re: [ANY CP] scarlet-devil-mansion-defence v0.27

Post by owner123 »

Alright trashed then. Wait for his request to be done.
Edit:
Sorry, I didn't know it was a different version, moved back.
Everfades
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Posts: 13
Joined: August 2nd, 2009, 7:04 pm

Re: [ANY CP] scarlet-devil-mansion-defence v0.27

Post by Everfades »

No problem, they make it pretty complicated to keep track of the different versions.
owner123
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Posts: 1943
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Re: [ANY CP] scarlet-devil-mansion-defence v0.27

Post by owner123 »

I feel stupid for trashing it, so I did this :P.

I tried adding the models, I dunno if it worked or not (I didnt test the models)

However the cheatpack works. Tested.
Spoiler:
-cheats<space><space>
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
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Everfades
Newcomer
Posts: 13
Joined: August 2nd, 2009, 7:04 pm

Re: [ANY CP] scarlet-devil-mansion-defence v0.27

Post by Everfades »

Thanks alot, I luv u :lol: