Show number on Attack/Movement speed....
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Show number on Attack/Movement speed....
As title, is that possible to create a trigger to make unit's movement/attack speed into numbers instead of "Slow/Fast/Very Fast"?
Or maybe extract the code from ShadowFrench's MH?
Any suggestion would be nice
Or maybe extract the code from ShadowFrench's MH?
Any suggestion would be nice
Spoiler for Wc3 I'm using and Garena ID:
Small Sized Duck wrote:IF someone is talking about a map they wanted cheated 17 years ago. And you bump it, you're retarded.
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Re: Show number on Attack/Movement speed....
http://forum.wc3edit.net/triggering-edi ... 21194.html
he had the same question lol
he had the same question lol
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Re: Show number on Attack/Movement speed....
Extract that into your wc3 directory. It will automatically inject itself into WC3 and change the move speeds from "Very Slow, Slow, etc..." to the corresponding numerical equivalence. It also does the same for attack speed (instead of VSlow, Slow, etc.., it shows numberical values) and also shows hp regen and mp regen below the Intelligence stat if on a hero.
DISCLAIMER: I do not own, nor did I make this program, and I also forgot the name of the person who made it >_>. As with any injector, you will run the risk of being banned and blah blah blah. I will not be held responsible nor will the maker of this program. Use at your own risk.
Tested + works for latest patch only (1.26a). It will not work on any other patches or GGC.
EDIT: I should also answer the topic by saying there is not a trigger that can do this in JASS (that I know of.)
DISCLAIMER: I do not own, nor did I make this program, and I also forgot the name of the person who made it >_>. As with any injector, you will run the risk of being banned and blah blah blah. I will not be held responsible nor will the maker of this program. Use at your own risk.
Tested + works for latest patch only (1.26a). It will not work on any other patches or GGC.
EDIT: I should also answer the topic by saying there is not a trigger that can do this in JASS (that I know of.)
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(20:53:56) Bartimaeus: Truly, you are wise.
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- Crusader
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Re: Show number on Attack/Movement speed....
Where did you find this?
Edit: Tested, works perfectly with tftl and other bunch of stuff loaded.
Edit: Tested, works perfectly with tftl and other bunch of stuff loaded.
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Re: Show number on Attack/Movement speed....
It's possible to make a trigger that does this, measuring the time between two triggers using the events "A unit takes damage" and "A unit attacks a unit". It would require a lot of work though.
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Re: Show number on Attack/Movement speed....
Cool! Thank you UndeadxAssassin for the files and George for testing it
Thank you too owner123 for the information.
Don't worry, I'm use it for local
Thank you too owner123 for the information.
Don't worry, I'm use it for local
Spoiler for Wc3 I'm using and Garena ID:
Small Sized Duck wrote:IF someone is talking about a map they wanted cheated 17 years ago. And you bump it, you're retarded.
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Re: Show number on Attack/Movement speed....
I did say I tested it in my post...>_>
(20:53:52) Bartimaeus: Thank you, Jen.
(20:53:56) Bartimaeus: Truly, you are wise.
Learn how to extract and read RAW Codes here!(23:44:12) Bartimaeus: I was in pubic school until middle school...
Need help? Click here and ask your question!
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Re: Show number on Attack/Movement speed....
You didnt if it worked with tftl.UndeadxAssassin wrote:I did say I tested it in my post...>_>
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Re: Show number on Attack/Movement speed....
You could do it in jass, it it will be abit tricky.
If there is any-part of the code you don't understand let me know.
Note: You do need to add some modifications as this is just the main struct, you need to input some stuff like the agility bonus, and the hero names + Base Attack Speed.
I didn't test it I just ran it through my head while writing it and it may not work. Let me know how it goes.
all you gotta do after input is done is to write -ats # at game. when # is the bonus attack speed you got (I don't think there is a way to findout how much you got by any other way)
If there is any-part of the code you don't understand let me know.
Note: You do need to add some modifications as this is just the main struct, you need to input some stuff like the agility bonus, and the hero names + Base Attack Speed.
I didn't test it I just ran it through my head while writing it and it may not work. Let me know how it goes.
all you gotta do after input is done is to write -ats # at game. when # is the bonus attack speed you got (I don't think there is a way to findout how much you got by any other way)
Spoiler: