I need help in the reconstruction of the triggers of a map

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angelos
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Posts: 3
Joined: April 20th, 2011, 7:24 pm

I need help in the reconstruction of the triggers of a map

Post by angelos »

(sorry if this topic is not here) :roll:
(sorry for my bad English) (do not speak English) :?

Spanish
Spoiler:
(perdon si este tema no va aqui)
Hola foro, (perdon por mi mal ingles)( No hablo ingles)
Necesito ayuda en la reconstruccion de los triggers de un mapa que esta desprotegido al 97% .
El programa 4.9wc3mapoptimizer cuando es utilizado en un mapa, hace que los triggers dentro del war3map.j sean reescritos de diferente forma pero no alterando la funcion de cada detonador.

En el mapa hay mas de 100 triggers, por culpa del 4.9wc3mapoptimizer.

Alguien del foro sabe de un programa que pueda acomodadar los triggers. Anti - 4.9wc3mapoptimizer

Solo quiero que en vez de 100 triggers solo sean 10 triggers. Es decir una simplificacion.

Cualquier sugerencia pueden comentar.
Saludos...

El mapa desprotegido al 97% trabaja de maravilla. Todo funciona
Los programas que utilize son:
Creditos:
xdep - NETRAT
Skill Object - NETRAT
JassDo - d07.RiV
war3un-hex - YellowAfterlife
JassCraft
Winmpq


Hello forum, (sorry for my bad English) (do not speak English)
I need help in the reconstruction of the triggers of a map that is unprotected by 97%.
4.9wc3mapoptimizer program when used on a map, makes the triggers within the war3map.j be rewritten in different ways but without altering the function of each detonator.

Spoiler:
Image


On the map there are over 100 triggers, because of 4.9wc3mapoptimizer.

Someone on the forum know of a program that can acomodadar triggers. Anti - 4.9wc3mapoptimizer :D

Spoiler:
Image


I just want instead of 100 triggers only be 10 triggers. That is a simplification. 8)

Any suggestions you can comment.
Greetings ...

The map 97% unprotected works beautifully. Everything works
The programs I use are:
Credits - Tools:
xdep - NETRAT
Skill Object - NETRAT
JassDo - d07.RiV
war3un-hex - YellowAfterlife
JassCraft
Winmpq

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haxorico
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Re: I need help in the reconstruction of the triggers of a map

Post by haxorico »

The map just happens to have alot of triggers, I doubt its cause of the optimizer... If you don't know jass, it won't help either way.
If you do know, its better as youll just understand what each of them does and be able to rename them...
If you don't know what they do, put them in a folder called PREVIOUS TRIGGERS or something..
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(02:24:40) Lanaya: Thought so. bitch.
(02:24:44) ChatBot: FatherSpace logs into the Chat.
(02:24:48) FatherSpace: Can I come back yet?
(02:24:51) Lanaya: What'd i say earlier.
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angelos
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Posts: 3
Joined: April 20th, 2011, 7:24 pm

Re: I need help in the reconstruction of the triggers of a map

Post by angelos »

Thanks for the info haxorico.

Well the map desprotected 97%, I'll put in Another post with all the credits of the Programs I use.
Impossible Bosses BetaV3E
Greetings ....