[jj's cp + SP] Daemonic Sword ORPG Beta 4.88

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mofoa56
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Posts: 72
Joined: June 11th, 2009, 1:50 am

[jj's cp + SP] Daemonic Sword ORPG Beta 4.88

Post by mofoa56 »

Map: Daemonic Sword ORPG Beta 4.88
Link: http://www.epicwar.com/maps/166906/
Cheats: i would like jj's cp inserted with any activator and single player enabled
Description: a good original prpg with different teams and saving and its just a good game

Cheat Hint: when you play in single player it doesnt allow you to save and says something along the lines of "cheating disabled"
also i tried cheating it but i suck
thanks in advance
mofoa56
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Posts: 72
Joined: June 11th, 2009, 1:50 am

Re: [jj's cp + SP] Daemonic Sword ORPG Beta 4.88

Post by mofoa56 »

BUMP
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Sunburn
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Posts: 5
Joined: November 26th, 2009, 6:18 am

Re: [jj's cp + SP] Daemonic Sword ORPG Beta 4.88

Post by Sunburn »

This one map alone will probably attract a ton of traffic to the site.
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mofoa56
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Posts: 72
Joined: June 11th, 2009, 1:50 am

Re: [jj's cp + SP] Daemonic Sword ORPG Beta 4.88

Post by mofoa56 »

i got the cheats to work disabling the anticheats and enabling single player
BUT the only thing is i cant find the trigger to disable the 60 minute lock out period for items so you cant save items
this is still unfulfilled until this is done even though it is cheated
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Kyoshiro
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Location: Australia, GMT+8

Re: [jj's cp + SP] Daemonic Sword ORPG Beta 4.88

Post by Kyoshiro »

alright
Activator: "-cheats<space><space>"
Spoiler:
-cheats<space><space> (activates cheats)
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
I just edited your map to stop the items dropping.
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If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
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Sunburn
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Posts: 5
Joined: November 26th, 2009, 6:18 am

Re: [jj's cp + SP] Daemonic Sword ORPG Beta 4.88

Post by Sunburn »

Thanks both of you. :)
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mofoa56
Member
Posts: 72
Joined: June 11th, 2009, 1:50 am

Re: [jj's cp + SP] Daemonic Sword ORPG Beta 4.88

Post by mofoa56 »

can someone post item data i try but its just a blank text document when i do it
Kyoshiro
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Posts: 762
Joined: October 27th, 2009, 12:18 pm
Location: Australia, GMT+8

Re: [jj's cp + SP] Daemonic Sword ORPG Beta 4.88

Post by Kyoshiro »

You do not have the required permissions to view the files attached to this post.
If you have any questions drop in by chat sometime, chances are there'll be someone who can help you that's afking there, so the next best thing is to click the link on UndeadxAssassin's Sig and ask your question there.
Kadabra
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Posts: 2
Joined: April 27th, 2011, 10:19 am

Re: [jj's cp + SP] Daemonic Sword ORPG Beta 4.88

Post by Kadabra »

this code -cheats space space does not work :(
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UndeadxAssassin
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Posts: 2116
Joined: June 22nd, 2008, 10:11 pm
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Location: Mostly USEast

Re: [jj's cp + SP] Daemonic Sword ORPG Beta 4.88

Post by UndeadxAssassin »

Make sure you're hosting the right map when you use the activator. If you're not hosting this specific map, it will not work.
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