Types of anti cheating methods?

General talk about editing, cheating, and deprotecting maps.

Moderator: Cheaters

User avatar
Vegas
Shopping Maul USA Creator
Posts: 1814
Joined: January 18th, 2007, 11:07 am
Title: No Comment
Location: Calgary Canada
Has thanked: 115 times
Been thanked: 10 times

Types of anti cheating methods?

Post by Vegas »

I cant says I´ve ever seen any on any map I have ever looked at, but I have seen a few quick comments in posts. What exactly can someone do to try to prevent a cheat command?
i mean, if some chump puts in this:

function f88w takes nothing returns nothing
call CustomDefeatBJ( GetTriggerPlayer(), "TRIGSTR_2460" )
endfunction
function ks5p takes nothing returns nothing
set qufw = CreateTrigger( )

call TriggerRegisterPlayerChatEvent( qufw, Player(0), "-lumber ", false )


for example as a forbidden trigger, could you not just rename the actual cheat trigger to "-wood" just to be a litle different?

what other methods are out there?
User avatar
Xantan
Honorary wc3edit.net Traitor
Posts: 2507
Joined: February 1st, 2007, 4:11 pm
Location: NEVADA

Re: Types of anti cheating methods?

Post by Xantan »

You can watch someones recourses / stats, you can monitor chat commands, you can check to see if the person has made a new trigger within the .j (sort of advanced) and you can do name checks... lots of things
User avatar
Vegas
Shopping Maul USA Creator
Posts: 1814
Joined: January 18th, 2007, 11:07 am
Title: No Comment
Location: Calgary Canada
Has thanked: 115 times
Been thanked: 10 times

Re: Types of anti cheating methods?

Post by Vegas »

wow, seems to be alot. Maybe we can try to assemble some methods with descriptions. Might help us all learn, expecially when trying to do it our selves, and not asking in here all the time when theres an in game problem due to an anti hack prot.
HINDYhat
Senior Member
Posts: 101
Joined: June 1st, 2007, 9:05 pm

Re: Types of anti cheating methods?

Post by HINDYhat »

Well you're meaning just something like anti-'find the string command by looking through the .j'? In that case, you can always use hash encryption. It's REALLY hard to decrypt...

Else, if you're talking about map protection, PM me about it and I'll tell you a nice way to protect your map, that most people won't know how to crack.
reckstar
Newcomer
Posts: 1
Joined: December 4th, 2007, 7:28 am

Re: Types of anti cheating methods?

Post by reckstar »

hey i have a question. I have cheats in my map that you must type in(ex: -glittering prizes), but I do not wish for map crackers to be able to find my cheats reading my JASS file. lets say i use the method you mentioned above, hash encryption. how do i do the opposite and unecrypt it? thanks in advance
User avatar
Xantan
Honorary wc3edit.net Traitor
Posts: 2507
Joined: February 1st, 2007, 4:11 pm
Location: NEVADA

Re: Types of anti cheating methods?

Post by Xantan »

link to the map with hash encryption... and don't post on old topics for future reference, maybe make a new topic, and explain a little... idk.