[JJ+FAI] Missile War v0.59

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spiral
Newcomer
Posts: 19
Joined: April 21st, 2009, 7:58 am

[JJ+FAI] Missile War v0.59

Post by spiral »

Map link: http://www.epicwar.com/maps/111692/

Map description: This is a missile war. You have to protect your ship and also send missiles at your enemy. In order to win, you have to destroy the two energy generators on your opponents ship or kill the ship crew.

Can u pls insert JJ and Fai cp into this map?
Can the cheat activator be -lambo<space><space><space>

Thank you.
spiral
Newcomer
Posts: 19
Joined: April 21st, 2009, 7:58 am

Re: [JJ+FAI+CA] Missile War v0.59

Post by spiral »

After waiting for few hours, i decided to read up the guides and hack this map myself..
Here it is..
dl link: http://www.mediafire.com/?ct4g3yztas7su2m

Cheat activator: -EvaEvaEva<space><space><space><space><space>

lazy to add command list

Owner - You must add command list. Here it is.
Spoiler:
-gold #
-lumber #
-int #
-agi #
-str #
-lvl #
-xp #
-hp #
-mp #
-ms #
-debuff (Removes buff from selected unit)
-lock (locks the trade system)
-unlock (Unlocks it)
-charges# ### (First # slot 2nd charges)
-additem # (max is about 90)
-invul
-vul
-kill
-mana (Mana stays at 100%)
-invis (makes unit invisible)
-vis (visible)
-pathoff (walkthrough walls)
-pathon (normal)
-setcolor (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-owner (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-nocd (no cooldown)
-cdon (cooldown on)
-bindup/down/left/right (IE: -bindup -kill would make it so that when you hit up it kills whatever s selected)
-clearkeys (Clears bindings)
-showkeys (Shows bindings)
-mh (Dispalys map, no server splits, hopefully)
-setname
-size #
-food #
-heal
-copy #
-fast (Hit esc when training units)
-bfast (Hit esc on building structure)
-ufast (Research is instant)(To disable one of these commands add -no to it like -noufast)
-shareall
-share ##
-unshare ##
-ally ##
-unally ##
-soff (share off)
-spawn #### (List)
-ground ####
-add ####
-remove #### (removes the ability)
-g ## #### (gold)
-l ## #### (lumber)
-f ## #### (food)
-spa ## #### (Spawn unit)
-sn ## <name> (setname)
-sc ## (red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown)
-dead (Sets units animation to dead)
-birth (Sets building to being built)
-attack (Sets unit to attack)
-stand (Sets unit to stand)
-hear (You can see what everyone is saying)
-nohear (back to normal)
-noreplay
-kick ## <message>
-tele (sets patrol to teleport)
-note (sets it back to normal)
-reg <kill/explode/red/blue/teal/purple/yellow/orange/green/pink/gray/lb/dg/brown> (Right-click two spots and a region will be made)
-time ## (Sets time to that hour)
-float ### ### (first #'s is height 2nd are speed)
-stop (Disable unit commands)
-resume (Enables them)
-area #### #### (First #'s are size 2nd Rawcode, then click where you want it)
-autoh ### (Autoheals by precentage)(A little buggy)
-disable (Disable -reg)
-list# (1-8 )
-cheaton ## (Turns cheats on for player specified)
-cheatoff ## (Turns cheats off for player specified)
-unit #### (Spawns specified unit at issued location)
-nounit (Disables -unit)
-act <activator> (Changes activator to whatever specifed, needs a - at the beginning)
-unitid (Shows the unit's rawcode)
-itemid (Shows the unit's item rawcode in first slot)
-destid (Shows rawcode of destructable in Reg)
-destroy (Removes selected units)
-revive (Revives dead hero and spawns at selected unit)
-addhp (Adds hp to any unit, needs to be divisable by 50)
-colors (Displays player numbers by color)
-say###### (# = hex code only 0-9 and A-F will work)(After the hex just put the text you want displayed)
This is Fai's topic.
http://forum.wc3edit.net/deprotection-c ... t5152.html
owner123
Super Moderator
Posts: 1943
Joined: February 3rd, 2009, 11:28 pm
Been thanked: 1 time

Re: [JJ+FAI+CA] Missile War v0.59

Post by owner123 »

You need to upload a command list.
Plus CA isnt allowed anymore. (Putting the tag in I mean)
Edited your posts.
spiral
Newcomer
Posts: 19
Joined: April 21st, 2009, 7:58 am

Re: [JJ+FAI] Missile War v0.59

Post by spiral »

why isnt ca allowed anymore? i like ca :D
owner123
Super Moderator
Posts: 1943
Joined: February 3rd, 2009, 11:28 pm
Been thanked: 1 time

Re: [JJ+FAI] Missile War v0.59

Post by owner123 »

Because it's unnecessary. You can still make a custom activator, just no more CA tag.