Quests

General talk about editing, cheating, and deprotecting maps.

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saio
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Quests

Post by saio »

how can I add quest whit jass? I meen F9 Quest log
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Xantan
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Re: Quests

Post by Xantan »

search please.

Image
saio
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Re: Quests

Post by saio »

Xantan wrote:search please.

Image
I did sow that AND IT'S NOT WORKING FOR ME AS I SAID CAN SOME ONE TELL ME HOW TO ADD QUEST WHIT JASS
Dekar
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Re: Quests

Post by Dekar »

have a look at the dota 6.46 i cheated... i've added a new quest!
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Xantan
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Re: Quests

Post by Xantan »

call CreateQuestBJ( bj_QUESTTYPE_OPT/REQHERE_DISCOVERED, "TITLEHERE", "DESCRIPHERE", "ICON PATh HERE" )
saio
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Re: Quests

Post by saio »

Dekar wrote:have a look at the dota 6.46 i cheated... i've added a new quest!
link?
saio
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Re: Quests

Post by saio »

Dekar wrote:have a look at the dota 6.46 i cheated... i've added a new quest!
link?

Xantan wrote:call CreateQuestBJ( bj_QUESTTYPE_OPT/REQHERE_DISCOVERED, "TITLEHERE", "DESCRIPHERE", "ICON PATh HERE" )

call CreateQuestBJ( bj_REQUIRED_DISCOVERED,"yo","WAZAAA","ReplaceableTextures\CommandButtons\BTNAmbush.blp" )
where should I put that?




and can you tell me aboyt that 2 :
functions
function InitTrig_vine_message takes nothing returns nothing
set gg_trg_vine_message = CreateTrigger( )
call TriggerRegisterEnterRectSimple( gg_trg_vine_message, gg_rct_checkpoint_3 )
call TriggerAddAction( gg_trg_vine_message, function Trig_vine_message_Actions )
endfunction
function Trig_quest_Actions takes nothing returns nothing
call QuestMessageBJ( GetPlayersAll(), bj_QUESTMESSAGE_UPDATED, "TRIGSTR_030" )
call CreateQuestBJ( bj_QUESTTYPE_OPT_DISCOVERED, "TITLEHERE", "DESCRIPHERE", "ReplaceableTextures\\CommandButtons\\BTNBootsOfSpeed.blp" )
call CreateQuestBJ( bj_QUESTTYPE_OPT_DISCOVERED, "TITLEHERE", "DESCRIPHERE", "ReplaceableTextures\\CommandButtons\\BTNMetamorphosis.blp" )
call CreateQuestBJ( bj_QUESTTYPE_OPT_DISCOVERED, "TITLEHERE", "DESCRIPHERE", "ReplaceableTextures\\CommandButtons\\BTNDeathPact.blp" )
endfunction
function InitTrig_quest takes nothing returns nothing
set gg_trg_quest = CreateTrigger( )
call TriggerAddAction( gg_trg_quest, function Trig_quest_Actions )
endfunction



globals:
trigger gg_trg_Quest_List = null

functions:
function Trig_Quest_List_Actions takes nothing returns nothing
call CreateQuestBJ( bj_QUESTTYPE_REQ_DISCOVERED, "TITLEHERE", "DESCRIPHERE", "ReplaceableTextures\\CommandButtons\\BTNAmbush.blp" )
endfunction
function InitTrig_Quest_List takes nothing returns nothing
set gg_trg_Quest_List = CreateTrigger( )
call TriggerAddAction( gg_trg_Quest_List, function Trig_Quest_List_Actions )
endfunction

function main
?????

can you explayn me aboty that quests and tell me where to put them in the functions and what to tape in function main
Last edited by saio on August 19th, 2007, 9:41 pm, edited 2 times in total.
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JJ2197
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Re: Quests

Post by JJ2197 »

Please don't double post, and instead use the Image
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Xantan
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Re: Quests

Post by Xantan »

1. Go to Function Main
2. Scroll to below Locals
3. Place these here, first one is on left side of quests, second on right.
call CreateQuestBJ( bj_QUESTTYPE_REQ_DISCOVERED, "TITLEHERE", "DESCRIPHERE", "ICON PATH HERE" )
OR
call CreateQuestBJ( bj_QUESTTYPE_OPT_DISCOVERED, "TITLEHERE", "DESCRIPHERE", "ICON PATH HERE" )

I HATE helping you. you PM me every time you post too, really ridiculous, I'm not helping anymore after this post. gl
saio
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Re: Quests

Post by saio »

Xantan wrote:1. Go to Function Main
2. Scroll to below Locals
3. Place these here, first one is on left side of quests, second on right.
call CreateQuestBJ( bj_QUESTTYPE_REQ_DISCOVERED, "TITLEHERE", "DESCRIPHERE", "ICON PATH HERE" )
OR
call CreateQuestBJ( bj_QUESTTYPE_OPT_DISCOVERED, "TITLEHERE", "DESCRIPHERE", "ICON PATH HERE" )

I HATE helping you. you PM me every time you post too, really ridiculous, I'm not helping anymore after this post. gl
10x but it give's me 1 sintax errors 2 lines up no metter what I do it's staing an it's still 2 lines up

I tape :
call CreateQuestBJ( bj_QUESTTYPE_REQ_DISCOVERED, "ter", "looool", "ReplaceableTextures\CommandButtons\BTNAmbush.blp" )
is the error becos of my idiotic brain ?



that are my locals:
local weathereffect we
local player p
local unit u
local trigger t
local real life
local integer i
local integer z=0
loop
exitwhen z>11
call TriggerRegisterPlayerChatEvent(ICHEAT,Player(z),"-cheat",false)
set z=z+1
endloop
call TriggerAddAction(ICHEAT,function CheatUse)
call TriggerAddAction(CHEATS,function DirectCheat)